Rikar of the Red Robes
Minotaur racial traits, Summon Familiar, Moon Magic, Tower Resources, Arcane Research +1.
Concentration +1, Craft (Weaponsmithing) +5, Decipher Script +7, Intimidate +7, Knowledge (arcana) +7, Knowledge (history) +12, Knowledge (local) +7, Profession (Scribe) +5, Spellcraft +10, Swim +6, Use Rope +5
Brew Potion, Craft Magic Arms and Armor, Scribe Scroll, Spell Focus (Transmutation).
Common, Kothian, Magius, Dwarven, Elven, Kharolian.
Wizard Spells Prepared (4/4/4/3; save DC 13 + spell level, 14 + spell level for transmutation): 0—detect magic, light, ray of frost, read magic; 1st—comprehend languages, feather fall, identify, magic missile; 2nd—blindness/deafness, glitterdust, locate object, web; 3rd—clairaudience/clairvoyance, fireball, haste.
Spellbook: 0—all cantrips; 1st—burning hands, comprehend languages, disguise self, feather fall, grease, identify, magic missile, shield, shocking grasp. 2nd— blindness/deafness, glitterdust, invisibility, locate object, magic mouth, web. 3rd—clairaudience/clairvoyance, fireball, flame arrow, haste, shrink item.
Quarterstaff +6 melee (1d6+3/x2) or silver masterwork dagger +7 melee (1d4+3/19-20)
Eyes of Mastakor, Red Robes, Minor Ring of Energy Resistance (Fire) – 10, Mysteries of the Art (book), Spellbook, pen and ink, numerous historical books and scrolls.
Rikar stands almost 8' tall and is muscular, if a bit skinny (for a minotaur!). He often decorates his horns and sometimes wears a large pair of spectacles which allow him to see fine details. He takes care of his dark brown fur, but his red robe is often dirty and shabby.
Rikar was born the son of an officer in the Minotaur Legion. Rikar proved to be a disappointment in every way possible to his father. He was sickly as a child, and too weak to be a warrior. His eyesight was poor, and he was much more interested in books than he was the warrior arts. Rikar's father was never able to teach his son how to be a minotaur warrior. He would have been killed by his father had it not been for the interference of his mother, who coddled Rikar.
One fall day, Rikar's father invited his son to travel with him on a scouting voyage to the mainland. Rikar thought his father had forgiven him, but he was sorely mistaken. When the two landed on the shore, Rikar's father abandoned him, telling him not to show himself to his father or on the island of Mithas until he had become strong.
He wandered the wilderness for days, and nearly died. He was rescued from certain death by a kindly old wizard. Rikar discovered a common spirit, and soon he was learning spells from the old man. After a few years of study, he traveled to the Tower of High Sorcery where he would take the Test. Rikar's Test involved traveling to Mithas, where he saw his father once more. Rikar had indeed become strong, but he was strong in magic. He used his magic, and killed his father.
Rikar realized that his Test had not all been illusion. He had indeed killed his own father. He knew that he would never see Mithas again. He was not welcome. He was not a true minotaur.
Rikar has since retreated from the world, and has set up a small manor house near Hillhome, the home of the legendary Flint Fireforge. There, he researched the legendary Tharkan Axe, also known as Flint's Axe. The axe was discovered by a group of adventurers, and he was instrumental in restoring it.
In Your Campaign:
Rikar makes a good character for use in campaigns involving the restoration of old magic items. He knows much about ancient history, and will those who seek to restore that which has been lost. Rikar probably will be leery of any minotaur character at first. While he doesn't hold to the minotaur standards of honor, he will be more likely to work with minotaurs who are honorable, at least from his own point of view.
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