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Shadow Sorcerer

by Trampas Whiteman

Female Civilized Human Minor Aspect (Magic) Sorcerer 18 (CR 21)
Strength12 Fortitude+9 Armor Class25
Dexterity14 Reflex+8 Flat-footed AC22
Constitution16 Will+17 Touch AC23
Intelligence21 AlignmentLE Base Attack+9/+4
Wisdom22 Speed30 Melee Attack+10/+5
Charisma26 Initiative+2 Ranged Attack+11/+6
Hit Points126 SizeMedium


Outsider (evil, law, native); summon familiar; damage reduction 10/magic; resistance to acid 10, cold 10, electricity 10, and fire 10; spell resistance 18.

Aspect Traits: Immunity to ability damage, ability drain, disease, energy drain, petrification, poison, polymorph, mind-affecting effects, natural weapons and any weapons it wields are counted as lawful and evil for purposes of overcoming damage reduction.

Domain Mastery: Magic (Use scrolls, wands, and other devices with spell completion or spell trigger activation as a 9th-level wizard.)

Immortality: An aspect does not age and does not need to eat, sleep, or breathe. An aspect cannot die except by extraordinary circumstances, such as magical or physical combat.


Bluff +25, Concentration +23, Hide +12, Intimidate +20, Knowledge (Arcana) +25, Listen +18, Move Silently +12, Spellcraft +25, Spot +18


Alertness, Empower Spell, Heighten Spell, Improved Leech Item, Leech Item, Maximize Spell, Persuasive, Quick Leech


Common, Abanasinian, Elven, Kharolian, Khur, Nerakese


Sorcerer Spells Known (6/8/8/8/8/7/7/7/6/4;spell save DC 18 + spell level).
0 – Dancing lights, daze, detect magic, detect poison, disrupt undead, flare, light, read magic, touch of fatigue.
1st – Call undead I, charm person, detect undead, disguise self, ray of enfeeblement.
2nd – Blindness/deafness, continual flame, mirror image, scare, stone shards.
3rd – Daylight, stone guardian, stone tentacles, vampiric touch.
4th – Animate dead, phantasmal killer, shadow conjuration, stone shape.
5th – Dominate person, fog of fear, shadow evocation, wall of stone.
6th – Analyze dweomer, move earth, symbol of fear.
7th – Bind spirit, insanity, waves of exhaustion.
8th – Create greater undead, power word stun, sunburst.
9th – Dominate monster, foresight, soul bind.

Spell-Like Abilities (SP)

(DC equals 18 + spell level)
At will – [Nystul's] Magic Aura, Identify, Dispel Magic; 3/day – Imbue With Spell Ability, Spell Resistance, Antimagic Field; 1/day – Spell Turning, Protection From Spells, [Mordenkainen's] Disjunction.


Quarterstaff +3, Dagger of Venom


Bracers of Armor +3, Ring of Protection +2, Quarterstaff +3, Dagger of Venom, grey-black robes, black satin gloves, silver mask (alternately blue-black mask)


The Shadow Sorcerer is a stooped figure that is always hidden under layers of wispy, grey-black robes with a cavernous hood. It is nearly impossible to tell if the Shadow Sorcerer is human or elf, or even male or female. As an aspect of Takhisis, the Shadow Sorcerer can in fact take any of these forms. While she prefers a female appearance, the Shadow Sorcerer has also been seen as a male. The Shadow Sorcerer's face is always covered by one of two masks – either a silver mask, or a blue-black mask.


The Shadow Sorcerer is an aspect of Takhisis during the pre-War of Souls era in the Age of Mortals. She was first seen in 403 AC, walking out of the Desolation with a command of magic unknown since the Summer of Chaos. She teaches magic to Palin Majere, as well as secretly teaching Dalamar the Dark. The Shadow Sorcerer becomes contemporaries with Palin Majere and the Master of the Tower, and is present at the Last Conclave. She eventually betrays Palin Majere during the events of the Dragons of a New Age trilogy at Ariakan's Rest. During the early Age of Mortals, she also teaches Theo Drawde the secrets of sorcery, allowing him to reform the Knights of the Thorn.

In Your Campaign:

The Shadow Sorcerer is an enigmatic figure prior to the War of Souls during the Age of Mortals. She can be an instructor for any potential sorcerer, though such instruction will surely come at a price. She spreads the knowledge of sorcery in Takhisis' name. In fact, she does so in order for Takhisis to drain away the power of sorcery.

Design Notes:

The Shadow Sorcerer is created using the rules for aspects in Holy Orders of the Stars. Though Magic is not one of Takhisis' normal domains, the goddess has access to more divine energies during this time. Without any gods to function as rivals, she can theoretically use any domain she wishes.

In SAGA, she is described as having acute sight and hearing, which led to the Alertness feat. For her spell selection, she was said to be proficient in the sorcerous realms of Geomancy, Divination, and Spectramancy and in the mystic sphere of Mentalism. For 3rd edition purposes, I used spells with the earth and light descriptors, spells from the school of Divination, and mind-affecting spells from the sorcerer spell list.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.