
Printed From:
http://www.dlnexus.com/fan/rules/character/13647.aspx
Grath, Second Marshal of the Imperial Sixth Legion, 424 ACby Chronocrosselite
Special:Natural Armor +2, Natural Attack: can use horns as natural weapons to make gore attacks dealing 1d6 points of damage (plus Strength modifer). If the minotuar charges, his gore attack deals 2d6 points of damage plus 1 1/2 his Strength modifier. +2 racial bonus on Intimidate, Swim, and Use Rope checks, may take Scent as a feat. Skills:Climb +15, Intimidate +13, Listen +2 Spot +2, Swim +14 Feats:Cleave, Dodge, Great Cleave, Improved Critical (Greataxe), Power Attack, Weapon Focus (Greataxe), Weapon Specialization (Greataxe), Greater Weapon Focus (Greataxe) LanguagesCommon, Kothian, Camptalk Weapons:+2 Greataxe( +18/+13 melee 1d12+13; 19-20/x3), masterwork dagger +15/+10 melee 1d4+6; 19-20/x2) Possessions:+2 Greataxe, +1 Studded Leather armor, masterwork dagger, backpack and usual supplies. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas