Grath, Second Marshal of the Imperial Sixth Legion, 424 AC
Natural Armor +2, Natural Attack: can use horns as natural weapons to make gore attacks dealing 1d6 points of damage (plus Strength modifer). If the minotuar charges, his gore attack deals 2d6 points of damage plus 1 1/2 his Strength modifier. +2 racial bonus on Intimidate, Swim, and Use Rope checks, may take Scent as a feat.
Climb +15, Intimidate +13, Listen +2 Spot +2, Swim +14
Cleave, Dodge, Great Cleave, Improved Critical (Greataxe), Power Attack, Weapon Focus (Greataxe), Weapon Specialization (Greataxe), Greater Weapon Focus (Greataxe)
Common, Kothian, Camptalk
+2 Greataxe( +18/+13 melee 1d12+13; 19-20/x3), masterwork dagger +15/+10 melee 1d4+6; 19-20/x2)
+2 Greataxe, +1 Studded Leather armor, masterwork dagger, backpack and usual supplies.
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