
Printed From:
http://www.dlnexus.com/fan/rules/character/12858.aspx
Kaz the Minotaurby Green Giant
Special:Minotaur Traits: Charge (2d6+10 damage); +2 racial bonus on Intimidate, Swim, and Use Rope checks; can take Scent as a bonus feat. Skills:Climb +9, Intimidate +8, Jump +9, Ride (horse) +6, Speak Language (see below), Swim +8, Use Rope +3. *Skills include modifiers from armor. Feats:Cleave, Endurance, Great Cleave, Honor-bound, Hulking Brute, Improved Critical (greataxe), Mounted Combat, Power Attack, Scent, Weapon Focus (greataxe), Weapon Specialization (greataxe). LanguagesCommon, Kothian. Weapons:+2 greataxe (+20/+15 melee, 1d12+14/19-20/x3) and gore (+12 melee, 1d6+3), or masterwork heavy crossbow (+12 ranged, 1d10/19-20). Possessions:+1 breastplate, +2 greataxe, masterwork heavy crossbow, 20 bolts, cloak of resistance +1, gauntlets of ogre power, oil of bless weapon, potion of cure serious wounds, 129 gp. Sources: Dragonlance Adventures (1E), Player's Handbook, Dungeon Master's Guide, Monster Manual, Dragonlance Campaign Setting. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas