Kaz the Minotaur
by Green Giant
Minotaur Traits: Charge (2d6+10 damage); +2 racial bonus on Intimidate, Swim, and Use Rope checks; can take Scent as a bonus feat.
Climb +9, Intimidate +8, Jump +9, Ride (horse) +6, Speak Language (see below), Swim +8, Use Rope +3. *Skills include modifiers from armor.
Cleave, Endurance, Great Cleave, Honor-bound, Hulking Brute, Improved Critical (greataxe), Mounted Combat, Power Attack, Scent, Weapon Focus (greataxe), Weapon Specialization (greataxe).
+2 greataxe (+20/+15 melee, 1d12+14/19-20/x3) and gore (+12 melee, 1d6+3), or masterwork heavy crossbow (+12 ranged, 1d10/19-20).
+1 breastplate, +2 greataxe, masterwork heavy crossbow, 20 bolts, cloak of resistance +1, gauntlets of ogre power, oil of bless weapon, potion of cure serious wounds, 129 gp.
Sources: Dragonlance Adventures (1E), Player's Handbook, Dungeon Master's Guide, Monster Manual, Dragonlance Campaign Setting.
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