The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/12857.aspx

Galan Dracos, Renegade Mage

by Green Giant


Male Human Wizard 20
Strength10 Fortitude+10 Armor Class25
Dexterity16 Reflex+12 Flat-footed AC22
Constitution12 Will+17 Touch AC18
Intelligence29 AlignmentLE Base Attack+10
Wisdom14 Speed30 ft. Melee Attack+10
Charisma13 Initiative+3 Ranged Attack+13
Hit Points71 SizeMedium

Special:

Lifeproof. Galen Dracos has a permanent lifeproof spell on him with the Crystal Orb of Power as his container for the Shadow of the Heart. The spell (in its 2nd-edition form) can be found in Al-Qadim: Arabian Adventures, but here is a brief summary of the benefits accorded to Galen Dracos.

Galen Dracos has damage reduction 10/- and is immune to Constitution ability damage or ability drain, critical hits, death effects (but see below), disease, exhaustion, fatigue, non-lethal damage, poison, and stunning. He is also immune to any magical effect that inflicts damage without a descriptor such as the various inflict spells. He may function normally when reduced to 0 or fewer hit points, but he becomes inert once his hit points drop to –10 or lower. In this state, he is unable to do anything until he has been brought back to –9 hit points or more. In addition, he is unable to recover hit points through natural healing, he must use magical healing if he wishes to remove any damage he has sustained. Though he is immune to death effects, they may be cast at his lifeforce which resides in the Crystal Orb of Power. In this case, he receives the usual saving throw as if the spell were targeting him.

Following Rich Baker's advice, Galen Dracos gets a 25% discount with any magic item he can craft with his item creation feats.

Skills:

Concentration +24 (+28 when casting defensively), Craft (alchemy) +19, Decipher Script +19 (+21 with arcane scrolls), Intimidate +6, Knowledge (arcana) +32, Knowledge (architecture and engineering) +14, Knowledge (dungeoneering) +14, Knowledge (geography) +14, Knowledge (history) +19, Knowledge (local) +19, Knowledge (nature) +14, Knowledge (nobility and royalty) +14, Knowledge (religion) +19, Knowledge (the planes) +29, Profession (scribe) +7, Speak Language (see below), Spellcraft +34 (+36 with arcane scrolls).

Feats:

Augment Summoning, Black Lore of Moil, Combat Casting, Craft Magic Arms and Armor, Craft Staff, Craft Wondrous Item, Empower Spell, Extend Spell, Portal Master, Quicken Spell, Scribe Scroll{B}, Spell Focus (conjuration), Spell Focus (necromancy).

Languages

Common, Ergothian, Abyssal, Draconic, Elven, Infernal, Magius, Solamnic.

Spells

Wizard Spells Prepared (4/7/6/6/6/6/5/5/5/5; save DC 19 + spell level; 20 + spell level with conjuration and necromancy spells; caster level 20th).

Weapons:

Staff of power (+12/+7 melee, 1d6+2).

Possessions:

Staff of power (20 charges), amulet of proof against location and detection, belt of many pockets, bracers of armor +7, the Crystal Orb of Power, gloves of dexterity +2, headband of intellect +6, pearl of power (1st-level), potion of barkskin +4, potion of cure serious wounds x2, ring of defense +3, scroll of energy drain, scroll of wall of force, summon monster VI, polymorph, scroll of animate dead, scroll of magic circle against good and bear's endurance, wand of dispel magic (22 charges), wand of lightning bolt (6th) (18 charges), wand of magic missile (9th) (39 charges), 1648 gp.

The Crystal Orb of Power (minor artifact): This artifact functions as a crystal ball with telepathy and can be used to absorb arcane spell energy directed at its wielder, as a rod of absorption does. Unlike the rod, the orb does not burn out once its potential has been discharged. It can be used again to absorb more arcane spell energy. It can absorb a maximum of fifty spell levels. The owner knows the orb's absorbed potential and current amount of stored energy. The orb can also power any metamagic feats the owner knows by substituting spell energy for every level the metamagic feat increases the spell level without changing the spell slot of the altered spell (i.e. the Empower Spell feat increases the spell level of a spell by two, the orb can use two levels of arcane energy to substitute those increased levels and the spell can be cast at normal levels).
Strong (no school); CL 20th; Weight 10 lb.

Sources: Dragonlance Adventures (1E), Player's Handbook, Dungeon Master's Guide, Dragonlance Campaign Setting, Player's Guide to Faerun, Complete Arcane, Al-Qadim: Arabian Adventures (2E), and Dragon #303.

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