by Green Giant
Aura of good (aura equals cleric level), turn undead as 15th-level cleric (+4 to turning checks) 8/day. Divine emissary, sacred defense +2, imbue with spell ability, transcendence (outsider traits, darkvision 60 ft.). Hierophant abilities (divine reach, mastery of energy, spell power +1). Enhanced Wisdom.
Concentration +23, Diplomacy +21, Heal +26, Knowledge (arcana) +13, Knowledge (history) +13, Knowledge (nature) +8, Knowledge (religion) +29, Knowledge (the planes) +18, Speak Language (common), Spellcraft +31, Survival +8 (+10 aboveground and other planes).
Brew Potion, Consecrate Spell, Divine Cleansing, Empower Spell, Extra Turning, Sacred Healing, Sacred Vow, Scribe Scroll, True Believer.
Cleric Spells Prepared: (6/7+1/7+1/7+1/7+1/6+1/5+1/5+1/5+1/4+1; save DC 18 + spell level. Caster level 20th.)
Deity: Paladine. Domains: Good (cast good spells at +1 caster level), Protection (1/day, protective ward, touched subject gains +15 resistance bonus on next saving throw, maximum duration 1 hour), Sun (1/day, greater turning).
Medallion of faith
Sources: Player's Handbook, Dungeon Master's Guide, Dragonlance Campaign Setting, Player's Guide to Faerun, Book of Exalted Deeds, Complete Warrior, and Complete Divine.
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