by Green Giant
Note: Fistandantilus technically has a Constitution of "-" which provides no bonus or penalty.
Touch attack, paralyzing touch (DC 54), fear aura (DC 33), frightful presence, paralyzing gaze, trap the soul (DC 54), turn resistance +20, DR 30/-, undead traits, demilich immunities (immunity to mind-affecting attacks, cold, electricity, and polymorph; though he can use polymorph effects on himself), perfect automatic still spell, spell-like abilities (as 36th-level caster; DC 54): at will - alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispelling, harm, summon monster I-IX, telekinesis, weird; 2/day - greater planar ally; magic immunity, phylactery transference, acid, fire, and sonic resistance 20. Moon magic, tower resources, arcane research +5, secrets of the Black Robes (magic of betrayal 5/day, magic of darkness 5/day, magic of fear, magic of hunger, magic of pain 5/day - DC 19 + spell level). Archmage high arcana (arcane fire 600ft. range, 5d6+1d6 per spell level, arcane reach, mastery of elements, mastery of shaping, spell power +1).
Appraise +23 (+25 with alchemical items, written works, and gems), Bluff +19, Concentration +48 (+52 when casting defensively), Craft (alchemy) +38, Craft (calligraphy) +18, Craft (gemcutting) +23, Decipher Script +28, Hide +34, Intimidate +25, Knowledge (arcana) +57, Knowledge (architecture and engineering) +28, Knowledge (dungeoneering) +28, Knowledge (geography) +28, Knowledge (history) +38, Knowledge (local) +38, Knowledge (nature) +28, Knowledge (nobility and royalty) +28, Knowledge (the planes) +43, Listen +29, Move Silently +22, Profession (scribe) +19, Search +41 (+43 with secret or hidden doors), Sense Motive +29, Speak Language (see below), Spellcraft +64, Spot +29.
Automatic Quicken Spell, Blinding Speed, Combat Casting, Craft Rod, Craft Staff, Craft Wondrous Item, Enhance Spell, Forge Ring, Improved Metamagic, Improved Spell Capacity x2, Maximize Spell, Multispell, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (Spellcraft), Spell Focus (enchantment), Spell Focus (necromancy), Still Spell, Spell Penetration, Tenacious Magic.
Common, Ergothian, Abyssal, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Kalinese, Kolshet, Nerakese, Nestari, Nordmaarian, Solamnic.
Wizard Spells Prepared (4/8/7/7/7/6/5/5/5/5/3/3; save DC 23 + spell level, 24 + spell level with enchantment and necromancy spells. Caster level 36th.)
Touch attack (+56/+51 melee, 10d6+20, touch)
Sources: Dragonlance Adventures (1E), Player's Handbook, Dungeon Master's Guide, Monster Manual, Dragonlance Campaign Setting, Epic Level Handbook.
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