by Cam Banks
Proficient with all simple and martial weapons, light armor, medium armor, and shields; improved combat style (archery); favored enemy (dragons +4, giants +2); wild empathy; woodland stride
Handle Animal +12, Knowledge (nature) +12, Listen +14, Move Silently +13 (+18 w/cloak), Ride +13, Search +12, Spot +14 (+19 w/eyes of the eagle), Survival +12, Swim +14
Alertness, Endurance, Manyshot, Point Blank Shot, Power Attack, Rapid Shot, Track, Weapon Focus (sling)
Common, Plainsman, Qualinesti
Ranger Spells Prepared (2; save DC 12 + spell level): 1st—endure elements, longstrider.
+2 longsword +13/+9 melee (1d8+6/19-20) or +1 sling +12/+7 ranged (1d4+5/x2) or rapid shot +1 sling +10/+10/+5 ranged (1d4+5/x2)
+2 leather armor, light wooden shield (check penalty –1), +2 longsword, +1 sling, pouch w/16 sling bullets, hunter's garb, soft leather boots, dragon tooth on silver chain, eyes of the eagle, cloak of elvenkind
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