by Cam Banks
Proficient in all simple and martial weapons, light armor, medium armor, and shields; rage 1/day; fast movement; sneak attack +3d6; improved uncanny dodge (does not lose Dex bonus to AC, can't be flanked); evasion; taunt (+4 bonus to Bluff checks when taunting); immunity to fear; +2 racial bonus to Open Lock, Sleight of Hand, and Spot checks; +1 racial bonus on all saving throws.
Balance +10, Bluff +5 (+9 taunt), Climb +5, Escape Artist +8, Hide +7, Jump +7, Listen +6, Move Silently +8, Open Lock +10, Sleight of Hand +12, Spot +8, Tumble +10, Survival +4
Alertness, Improved Initiative, Weapon Focus (chapak)
Common, Kenderspeak, Nordmaarian
Masterwork chapak +7 melee (1d6/x3, axe) or +10 ranged (1d3/x2, slingshot)
When he is raging, Bennybeck has the following statistics in place of those above: 53 hp, AC 16, masterwork chapak +13 melee (1d6+2/x3, axe), Fort +9, Will +3, Str 14, Con 18.
leather armor +2, masterwork chapak (may be used as a battleaxe or slingshot, and contains 50 ft of silk rope to serve as grappling hook), pouch with 10 sling bullets, thieves' tools, slippers of spider climbing, potions: bull's strength, cat's grace, cure light wounds (x3)
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.