by Cam Banks
Proficient with all simple and martial weapons, all armor, and shields; turn undead 6/day (1d20+5, 2d6+8 turning damage); spontaneous casting; domains: Animal (animal friendship 1/day), Water (turn or destroy fire creatures, rebuke or command water creatures, 6/day)
Climb +6, Concentration +6, Craft (armorer) +7, Craft (leatherworking) +7, Diplomacy +8, Heal +8, Knowledge (nature) +7, Knowledge (religion) +7, Spellcraft +7, Swim +6
Dodge, Expertise, Improved Disarm, Mobility, Spring Attack, Weapon Focus (shortspear)
Spells Prepared (5/4+1/3+1/2+1; save DC 13 + spell level): 0—create water, guidance, light, resistance, virtue; 1st—bless, divine favor, hide from undead, obscuring mist*, sanctuary; 2nd—bull's strength, calm emotions, fog cloud*, sound burst; 3rd—dominate animal*, protection from energy, speak with dead. *Domain spell.
+2 shortspear +9 melee (1d8+3/x3) or +10 ranged (1d8+3/x3); throwing axe +8 melee (1d6+1/x2) or +9 ranged (1d6+1/ x2)
+2 shortspear, 3 throwing axes, +1 leather armor, medallion of faith (Habbakuk), Plainsman buckskin leggings, leather boots, scrolls: protection from elements, cure light wounds (x3), lesser restoration (x2)
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