by Cam Banks
Proficient in all simple and martial weapons, all armor, and shields; darkvision 60 ft; stonecunning; +2 racial bonus on saving throws against poison, spells and spell-like effects; +4 dodge bonus against giants; stability; +2 racial bonus to Sense Motive checks; +2 racial bonus on Appraise and Craft checks related to stone or metal; favor +3; inspire confidence 2/day; coordinate +1
Appraise +1, Bluff +8, Climb +9, Diplomacy +14, Gather Information +5, Jump +6, Profession (tailor) +4, Sense Motive +6
Leadership, Power Attack, Skill Focus (Diplomacy)
Common, Hill Dwarf
+1 heavy mace +9 (1d8+4/x2) or dagger +8 (1d4+3/19-20)
+1 half-plate (-6 armor check penalty), small steel shield (-1 armor check penalty), +1 heavy mace, dagger, cloak of resistance +2, sling, pouch w/10 stones, fine clothing
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