The Dragonlance Nexus

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Tasslehoff Burrfoot, Spring 356 AC

by Joe Mashuga

Male Kender Rogue 11
Strength12 Fortitude+4 Armor Class19
Dexterity20 Reflex+12 Flat-footed AC14
Constitution13 Will+4 Touch AC16
Intelligence10 AlignmentN Base Attack+8
Wisdom12 Speed20 ft. Melee Attack+10
Charisma14 Initiative+8 Ranged Attack+14
Hit Points52 SizeSmall


Kender Traits: Small (+1 size bonus to AC and attack rolls, +4 size bonus on Hide checks); +1 racial bonus on saving throws; +2 racial bonus on Open Lock, Sleight of Hand, and Spot checks; -4 racial penalty on Concentration checks; +4 racial bonus on Bluff checks to taunt someone; immune to fear.
Rogue Abilities: Evasion, improved evasion, improved uncanny dodge, sneak attack +6d6, trap sense +3, uncanny dodge.


Balance +8, Bluff +10 (+14 taunt), Climb +5, Decipher Script +1, Diplomacy +4, Disable Device +10, Escape Artist +10, Hide +13, Intimidate +4, Jump +8, Knowledge (geography) +4, Listen +5, Move Silently +9, Open Lock +19, Perform (oratory) +4, Perform (sing) +3, Profession (cartographer) +2, Search +6, Sleight of Hand +20, Speak Language (Dwarven, Elven, Goblin), Spot +13, Tumble +13, Use Magic Device +8.


Alertness, Endurance, Improved Initiative, Improved Taunt.


Common, Dwarven, Elven, Goblin, Kenderspeak.


Rabbitslayer (+14/+9 melee or +18 ranged, 1d3+5/19-20), masterwork hoopak (+11/+6 melee or +15 ranged, 1d4+1 or 1d3+1).

Possessions (as NPC):

Rabbitslayer (+4 dagger, returns within 1d20 hours of being lost or stolen), +1 leather armor, masterwork hoopak (treat as combination club/sling), masterwork thieves' tools (added into skill totals), pouches, sling bullets (20).


3'9", 85 lbs., brown hair, brown eyes, 42 years old. Tas was born on Blessings 2nd of 313 AC by the Kender calendar (12/2/313).


Tas is very mature for a kender - and many humans, for that matter. His optimistic nature has carried him through dark times, and the loss of two friends (Flint and Sturm) has given him a somber perspective on things. Tas thinks of Flint as a personal guardian, and while Flint's spirit might not follow the irrepressible kender, his words of wisdom often come to Tas's mind when the need arises.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.