Riverwind, Spring 356 AC
by Joe Mashuga
Barbarian Abilities: Fast movement, rage 1/day, uncanny dodge.
Ranger Abilities: Animal companion, combat style (two-weapon), favored enemy (animal +4, dragon +2), improved combat style, wild empathy (+2 synergy bonus). Riverwind's animal companion has been left to the whim of the appropriate Dungeon Master or player.
Climb +7, Diplomacy +3, Handle Animal +6, Jump +7, Knowledge (nature) +8, Listen +9, Move Silently +7, Perform (wind instruments) +5, Profession (herder) +7, Ride +6, Search +7, Spot +9, Survival +16 (+18 aboveground or tracking, +20 both), Swim +7.
Diehard, Endurance, Heroic Surge, Improved Two-Weapon Fighting, Resist Dragonfear, Skill Focus (Survival), Track, Two-Weapon Fighting.
Riverwind's patron deity is Mishakal, who does not grant ranger spells. Thus, Riverwind has no spellcasting ability.
+1 composite shortbow (+3 Str bonus) (+12/+7 ranged, 1d6+3), +1 longsword (+12/+7 melee, 1d8+4/19-20), masterwork shortsword (+12/+7 melee, 1d6+3/19-20).
Two-Weapon Fighting: +1 longsword and masterwork shortsword (+10/+5 and +10/+5 melee, 1d8+4/19-20 and +5 melee, 1d4+3/19-20).
Possessions (as NPC):
+1 composite shortbow (+3 Str bonus), +2 leather armor, +1 longsword, cloak of resistance +1, masterwork shortsword, dagger, flute, quiver with 20 arrows.
6'7", 175lbs., auburn hair, brown eyes, 36 years old (middle-aged). Riverwind was born on Flower Blooms 2nd of 319 AC by the Plainsmen calendar (5/2/319).
As Chieftain of the Plainsmen, Riverwind's life is busier than ever. This former shepherd spends much of his time enforcing a fragile peace and caring for his three children. Riverwind has arrived in Solace to turn down a request made by his friend Tanis, a request he has no choice but to refuse for the sake of the Plainsmen.
Rage Adjustments: When he is raging, Riverwind has the following statistics in place of those above: hp 67, AC 14; Atk +14/+9 melee (1d8+6/19-20, +1 longsword) or +14/+9 melee (1d6+5/19-20, masterwork shortsword) or +12/+7 melee and +12/+7 melee (1d8+6/19-20, +1 longsword and 1d6+5/19-20, masterwork shortsword); SV Fort +12, Will +7; Str 21, Con 17.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.