The Dragonlance Nexus

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Raistlin Majere, Spring 356 AC

by Joe Mashuga

Male Civilized Human Wiz 5 / Wizard of High Sorcery 4 / Loremaster 6 / Archmage 5
Strength9 Fortitude+25* Armor Class37*
Dexterity16 Reflex+18* Flat-footed AC37*
Constitution8 Will+23* Touch AC6*
Intelligence28 AlignmentNE Base Attack+9
Wisdom14 Speed30 ft. Melee Attack+8
Charisma16 Initiative+3 Ranged Attack+12
Hit Points31 SizeMedium


Archmage Abilities: Mastery of counterspelling, mastery of elements, spell power +3.

Enhanced Ability Scores: The Master of Past and Present template gives Raistlin a +2 bonus to his Intelligence, Wisdom, and Charisma scores. He has also used wish spells to add a +3 inherent bonus to his Intelligence score.

Loremaster Abilities: Bonus language (Istarian), greater lore, lore +15 (+17 synergy bonus), secrets (applicable knowledge, instant mastery, more newfound arcana).

Master of Past and Present: Raistlin is immune to mind-affecting effects, as well as effects that manipulate metabolism or time (such as slow, temporal stasis, or time stop).

Wizard of High Sorcery Abilities: Arcane research +2, item of power, moon magic, order secret (Magic of Hunger), tower resources.


Appraise +8 (+10 alchemical items), Bluff +12, Concentration +15, Craft (alchemy) +32, Decipher Script +19 (+21 scrolls), Diplomacy +7, Disguise +3 (+5 in character), Gather Information +7, Intimidate +14, Knowledge (arcana) +37, Knowledge (geography) +18, Knowledge (history) +25, Knowledge (Palanthas) +11, Knowledge (planes) +18, Knowledge (religion) +13, Open Lock +4, Profession (herbalist) +7, Sense Motive +10, Sleight of Hand +10, Speak Language (Draconic, Dwarven, Ergothian, Nestari), Spellcraft +39 (+41 scrolls), Use Magic Device +7 (+11 scrolls).


Brew Potion, Eschew Materials, Empower Spell, Heighten Spell, Maximize Spell, Scribe Scroll, Skill Focus (Knowledge - arcana), Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (illusion), Spellcasting Prodigy.


Abanasinian, Camptalk, Common, Draconic, Dwarven, Elven, Ergothian, Istarian, Magius, Nestari, Solamnic.


Wizard Spells per Day: 4/7/8/6/6/5/4/4/4/5; save DC 20 + spell level, 21 + spell level for evocation and illusion spells. Caster level 23rd.

Spellbook: Raistlin has access to all arcane spells listed in the Player's Handbook, Dragonlance Campaign Setting, and Age of Mortals supplement, with the exception of Magius's Light of Truth. Raistlin has access to many unique spells as well (most of which were created by Fistandantilus or himself).


Dagger of Magius (+11/+6 melee or +15 ranged, 1d4+2/19-20), staff of Magius (+10/+5 melee, 1d6+1).

Possessions (as NPC):

Dagger of Magius, orb of dragonkind (green), robe of the archmagi (black), staff of Magius, spell component pouch, tindertwigs (3).


5'9", 135 lbs., silver hair, golden eyes, 29 years old. Raistlin was born on Corij 17th of 326 AC by the Ergothian calendar (6/17/326).


Raistlin Majere is close to achieving that which he (and Fistandantilus) has sought for years: true power. He retains absolute control of the Tower of High Sorcery in Palanthas, and is the Master of Past and Present. His unceasing quest for power has thoroughly consumed him at this point, and Raistlin's current plot will chill the Wizards of High Sorcery to the bone.


As the Master of the Tower of Palanthas, Raistlin has access to a vast amount of magical items and wealth if necessary.

Raistlin's AC and Saves have been modified by the orb of dragonkind (see the Dungeon Master's Guide for more information). Without the orb of dragonkind, he has the following statistics in place of those above: AC 21, touch 16, flat-footed 19; SV Fort +8, Ref +12, Will +23.

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