
Printed From:
http://www.dlnexus.com/fan/rules/character/12125.aspx
Tasslehoff Burrfoot, Autumn 351 ACby Joe Mashuga
Special:Kender Traits: Small (+1 size bonus to AC and attack rolls, +4 size bonus on Hide checks); +1 racial bonus on saving throws; +2 racial bonus on Open Lock, Sleight of Hand, and Spot checks; -4 racial penalty on Concentration checks; +4 racial bonus on Bluff checks to taunt someone; immune to fear. Rogue Abilities: Evasion, sneak attack +2d6, trap sense +1, uncanny dodge. Skills:Balance +7, Bluff +6 (+10 taunt), Climb +5, Decipher Script +1, Disable Device +6, Escape Artist +5, Hide +10, Jump +3, Listen +3, Move Silently +6, Open Lock +13, Perform (oratory) +4, Perform (sing) +3, Profession (cartographer) +2, Search +4, Sleight of Hand +11, Speak Language (Dwarven, Elven, Goblin), Spot +12, Tumble +9, Use Magic Device +3. Feats:Alertness, Improved Taunt. Languages:Common, Dwarven, Elven, Goblin, Kenderspeak. Weapons:+1 dagger (+6 melee or +9 ranged, 1d3+2/19-20), masterwork hoopak (+6 melee or +9 ranged, 1d4+1/19-20). Possessions:+1 dagger, +1 leather armor, masterwork hoopak (treat as combination club/sling), masterwork thieves' tools (added into skill totals), daggers (2), map cases (4), pouches, sling bullets (20), backpack and routine supplies. Description:3'9", 85 lbs., brown hair, brown eyes, 38 years old. Tas was born on Blessings 2nd by the Kender calendar. Background:Tasslehoff (Tas) has been in a state of wanderlust for nearly two decades. The kender borrowed a bracelet that sat on Flint's stall in the Solace market, and shortly thereafter was forcibly introduced to the dwarf. Tanis prevented a further altercation, and the three somehow became fast friends before meeting Sturm and the Majere brothers. Tas is constantly in high spirits and is quick to lighten any mood with a story or song. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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