
Printed From:
http://www.dlnexus.com/fan/rules/character/12119.aspx
Goldmoon, Autumn 351 ACby Joe Mashuga
Special:Cleric Abilities: Aura, spells, spontaneous casting, turn undead. Goldmoon cannot access these class features until she discovers the Ancient Gods. Skills:Bluff +5, Diplomacy +9, Heal +9, Knowledge (religion) +5, Listen +3, Perform (sing) +5, Perform (string instruments) +5, Sense Motive +5, Spot +3, Survival +5. Feats:Charming, Iron Will, Weapon Focus (quarterstaff). LanguagesAbanasinian, Common, Elven. Spells:Cleric Spells per Day: 5/4+1/3+1; save DC 13 + spell level. Deity: Mishakal. Domains: Community (calm emotions once/day, +2 competence bonus on Diplomacy checks), Healing (cast healing spells at +1 caster level). Weapons:Blue Crystal Staff (+7 melee, 1d6+3), sling (+5 ranged, 1d4+1). Possessions:Blue Crystal Staff, leather armor, lute, sling, sling bullets (20), backpack and routine supplies. Description:5'7", 115 lbs., silvery-gold hair, blue eyes, 29 years old. Goldmoon was born on Snow Deep 5th of 322 AC by the Plainsmen calendar (2/5/322). Background:Goldmoon lived a sheltered life among the Que-Shu tribe, serving as their high priestess until a vision convinced her to seek the Ancient Gods. A shepherd named Riverwind sought her hand, and she eventually fell in love with the man. Her father's illness left her in charge of the Que-Shu, but an unfortunate turn of events gave her no choice but to flee for her life with Riverwind. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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