by Bennet Oppel
Proficiency in club, dagger and quarterstaff. Enhanced Intelligence: Raistlin has used wish spells to increase his intelligence. His Intelligence score has a +4 inherent bonus in its value.
Alchemy +15, Appraise +12, Balance +8, Concentration +33, Disguise +8, Handle Animal +6, Heal +6, Hide +7, Intuit Direction +6, Knowledge (Anatomy) +19, Knowledge (Arcana) +57, Knowledge (Geography) +13, Knowledge (History) +27, Knowledge (Planar) +24, Listen +8, Move Silently +10, Perform +5, Profession(Herbalist) +19, Ride +5, Scry +25, Search +12, Sense Motive +7, Spellcraft +59
Combat Casting, Craft Wondrous Item, Craft Staff, Empower Spell, Enhance Spell, Epic Spellcasting, Epic Skill Focus (Knowledge: Arcana), Epic Skill Focus (Spellcraft), Heighten Spell, Improved Spell Capacity (10th), Iron Will, Maximise Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Penetration, Spellcasting Prodigy, Summon Familiar, Improved Metamagic (x2)
Wizard Spells per Day: 6/7/7/7/6/6/6/6/5/5/3/2; base DC 26 + spell level, 28 + spell level for Evocation. Caster level 30.
Epic Spells per Day: 5, spell DC 36.
Raistlin knows the following spells from the Epic Level Handbook. Animus Blast, Dreamscape, Epic Mage Armor, Epic Spell Reflection, Greater Ruin, Greater Spell Resistance, Rain of Fire, Ruin. This is in addition to a large number of unique epic level spells developed by both Raistlin and Fistandantilus. Raistlin knows hundreds of spells many of which are unique and were devised by the great Fistandantilus as well as himself. Many of these are so potent and dangerous that lesser wizards fear to even use them.
Staff of Magius +17/+12 melee (1d6+2, crit x2), dagger of magius +18/+13 melee (1d4+3, crit 19-20/x2)
Staff of Magius, Dragon Orb of Silvanesti, Bloodstone Pendant, Dagger of Magius. Raistlin has vast resources available to him and can acquire or construct almost any item he might need although he views dependency on lesser items as a sign of weakness.
There are probably not many mortals who have had such a profound and prolonged influence in shaping Krynn's history as Raistlin Majere. Born some twenty odd years before the War of the Lance with his twin Caramon his early childhood years were for the most part an unhappy time spent largely in the shadow of his stronger and more popular sibling. He was seen as weak and sickly child more remembered for his sly manner and sharp tongue which was in stark contrast to his healthy and amiable brother. He was often the victim of bullies during this time which helped to foster perhaps a strong sense of empathy with the weak and downtrodden. Although Caramon would often deal swift retribution to anyone who harmed his brother Raistlin found such attention smothering and sometimes patronising which resulted in a burning resentment that would stay with him into later life. It was during this time however that he demonstrated his remarkable aptitude for magic and it provided him with a means as he saw it to compensate for his shortcomings, particularly when he compared himself to his brother.
It was not long before his innate talent for magic caught the eye of the conclave and in particular the eye of Par Salian, the then head of the conclave. He had been given the task of finding an individual to help combat the growing evil that would result in the War of the Lance and for this he had chosen Raistlin. Despite misgivings from some of the conclave he allowed Raistlin to take the test at the age of twenty one, earlier than any previously had taken it. The result of this is perhaps one of the most well known tales in Krynnish lore and Raistlin's test is probably the most documented for the unusual and tragic events that unfolded during it. Although most take the view that Raistlin was more than capable of passing the test he entered into an unholy bargain with the ancient wizard Fistandantilus. Fistandantilus had travelled from the past to further his own plans for godhood and for a time he preyed upon those who took the test, sucking them dry to prolong his existence. Raistlin however proved slightly stronger than the others and in return for helping him pass the test Raistlin agreed to allow the archmage to take over his body at a later time when the archmage intended to return to the future from the past. The result of this aid was a strange golden metallic tint that covered his skin, reputedly a secondary affect from a powerful protective spell Fistandantilus had cast on him.
Although many suspected that a bargain between the two had taken place events on Krynn were moving at a rapid pace and the War of the Lance was looming like a dark cloud on the horizon. Par Salian let the matter drop and hoped rather that Raistlin would prove capable enough to turn the tide against the oncoming evil. This was perhaps a fatal mistake. Raistlin's test is however not just remembered for this. Near death and consumed by rage he slew an illusionary image of his brother when he believed that Caramon also had the gift for magic that he thought solely belonged to him. Par Salian forced Caramon to watch this in the hope that it would give him a greater understanding of his brother and the relationship between the two twins was never quite the same between them afterwards. In order to teach him compassion Par Salian gave Raistlin hourglass eyes that marked only the passage of time allowing him to see as Raistlin perceived it only death and decay. If anything however this rather furthered Raistlin's natural cynicism. Although he chose to belong the order of the Red Robes following his test the disturbing rumours surrounding him meant that no one was willing to apprentice the young mage and he was left to learn his art in the increasingly chaotic world around him as opposed to the comfortable confines of the Towers of High Sorcery.
It was not long after Raistlin passed his test that the world was engulfed in the conflict that would be known as the War of the Lance. During this time Raistlin helped to fight the darkness threatening to consume all of Krynn and played a critical role with his fellow companions who would collectively be known as the Heros of the Lance. Raistlin's magic powers increased at a dramatic rate as the war progressed and he gained control of a potent artefact known as the Dragon Orb of Silvanesti which he took from the dying elven King Lorac. More importantly however the full nature of the bargain he had made with Fistandantilus became apparent to him and he used it to further prolong his life when he lay dying at the library of Palanthas. He turned away from the Red Robes of Lunitari and donned the Black Robes of Nuitari and pledged his loyalty to Takhisis. Fistandantilus was able to petition the Dark Queen for a mysterious item known as the key of knowledge which Raistlin was able to use to unlock a number of ancient tomes gaining vast power in the process. His ambition however was such that he betrayed the Dark Queen ultimately bringing the War of the Lance to an end and leaving him as the most powerful force on Krynn. He then took up residence in the Tower of Palanthas fulfilling an ancient prophecy that had foreseen his appearance as the master of past and present. There he remained for five years whilst the world held its breath waiting to see what his next action would be.
Although the conclave thought that Raistlin harboured plans to conquer the world Raistlin's ambition stretched much further than this. He researched Fistandantilus's works on crossing the threshold between god and man and decided to embark on ultimately usurping Takhisis the Dark Queen. Much of Fistandantilus's work however had been lost in the global ravages that Krynn had endured during the cataclysm and so he embarked on an ambitious plan that took him back in time during the rein of the Kingpriest. Once there he confronted Fistandantilus and the two fought for supremacy. Raistlin supposedly won, stealing not only the archmage's identity but also the vast knowledge that Fistandantilus had accumulated over the course of his 1000 year lifespan. In a drastic attempt to stop him the conclave sent Raistlin's twin Caramon back in time along with the cleric Crysania and the kender Tasselhoff. Raistlin however beguiled Crysania needing her help at a later time to further his plans as only with a true cleric of Paladine could he hope to open the great portal to the Abyss where Takhisis dwealt.. Escaping the Cataclysm he travelled forward in time where he initiated under the guise of Fistandantilus the Dwarfgate Wars in attempt to reach the magical citadel of Zhaman where the Portal lay. Caring nothing for the war itself or those around him he relentlessly pursued his objective. To him everyone was simply a pawn to be used as he saw fit in the greater game he played with the Dark Queen, everyone including his brother could be sacrificed if it furthered his aim. His plans however were almost foiled when his brother activated a time travel device whilst Raistlin was attempting to open the great portal. The result was a spectacular explosion that ended the Dwarfgate War and catapulted Caramon and Tasslehoff into the future. Raistlin though entered the Abyss with Crysania where he prepared to face his greatest challenge yet, the Dark Queen herself.
Leaving Crysania for dead after she had protected him to the best of her abilities from the Dark Queens assaults he confronted the Dark Queen before defeating her vast armies of minions. He then retreated to the portal, hoping to draw the Dark Queen back to the prime plane where he reasoned he would be the stronger of the two. It was here however that he encountered his brother who through travelling to the future had seen the end result of Raistlin's bid for godhood showing him a world which he ruled alone, a world populated by bloated corpses and shattered lands and a world ultimately where he was doomed to dwindle to nothingness. Realising the folly of his actions Raistlin made the greatest possible sacrifice he could and gave up his life to allow his brother the time needed to close the portal and prevent the Dark Queen from entering the world.
Although Raistlin's doomed attempt for godhood perhaps indicated the flawed nature of his personality it was his final sacrifice that in many ways redeemed him because for all of his accomplishments , both intellectual and material it was the victory over the darker side of his own nature that probably was his greatest achievement in his short yet eventful life and it is perhaps for this reason that he was granted peace in death by Paladine, or so the legends say.
The Staff of Magius
The Staff of Magius is a particularly potent artifact that has been used by some of the most famous Wizards to grace the Towers of High Sorcery. Throughout its long existence it has seemingly surfaced at moments of crisis, appearing in the hands of Wizards who played critical roles in the various conflicts and struggles for power that have ravaged Krynns surface for countless ages. Originally wielded by Magius during the third Dragonwar the staff was locked away in the Tower of Wayreth following his death for over 1000 years until it was eventually given to Raistlin Majere by Par Salian following the completion of his testing. The staff remained with Raistlin throughout the War of the Lance and also during his struggle to overthrow Takhisis with ultimately resulted in his death. Following Raistlin's misguided attempt to become a god it was for a time hidden away in the Tower of Palanthas before somehow ending up in the hands of Raistlin's nephew Palin, an event which caused much speculation at the time. Palin held the staff up until the end of the Chaos war when apparently Raistlin reclaimed it and it has never been seen since.
The Staff of Magius is a +2 dragonbane quarterstaff that also provides an additional +3 armor bonus to its wielder. The Staff possesses a number of potent abilities for arcane spellcasters.
Orbs of DragonKind
The Orbs of DragonKind are some of the most powerful artifacts ever created on Krynn. They were originally forged during the Third Dragon War by the Wizards of High Sorcery to aid in the destruction of evil dragons during that volatile period in Krynns history. Many of the orbs disappeared or were destroyed in the longs years leading up to the War of the Lance and few by that time knew of their existence or use. They are however extremely perilous to use, particularly for the weak willed who quickly fall prey to the draconic spirits bound to each Orb. In appearance they seem like small delicate crystal orbs that contain a swirling mist of shifting color. The Orbs size can vary greatly from 20 inches to 10 inches in diameter as the Orb shrinks and expands to suit its own purpose (usually the disorientation of the person attempting to use it).
Each of these abilities functions at 20th level of ability
The Spellbooks of Fistandantilus
The spellbooks of Fistandantilus represent a considerable portion of the lich's knowledge throughout his age long existence. The lore recorded in these books represents over 1000 years of research and observation on magic. More importantly the books contained the means to cross the threshold between mortal and god, an ambition that was Fistandantilus burning desire. Ultimately Fistandantilus's research proved to be his undoing as it was taken up by Raistlin and used against him with deadly effect.
The complete collection of the Spellbooks contained all the spells from the schools of Conjuration, Necromancy, Evocation and Transmutation. In addition they also contained all the spells of up to level 5 from the schools of Divination and Enchantment. The most potent feature of these great tomes however is the vast number of epic spells that Fistandantilus researched. Many of these spells are beyond the ability of even the most capable archmage but for those with the intellect and courage to use them they offer quite staggering power.
Dagger of Magius
This particular item was supposedly purchased by Raistlin from the Tower of High Sorcery in return for services rendered. Roughly six inches long and carved in the shape of a dragon its greatest asset is perhaps its ability to remain hidden on a person. Raistlin often carried the dagger by means of off a leather thong attached to his right arm which allowed the blade to slip into his hand with a quick flick of the wrist.
This version of Raistlin requires the use of the Epic Level Handbook from Wizards of the Coast.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.