
Printed From:
http://www.dlnexus.com/fan/rules/character/11322.aspx
Riverwindby Tobin Melroy
AppearanceRiverwind is a giant of a man. He stands 6'8" tall and weighs about 200 lbs. Aside from his height, Riverwind looks like a typical Plainsman. He has dark tanned skin, brown eyes, and shoulder length black hair. Tied in braids and ribbons in his hair are feathers, signifying him as a hunter of the Que-Shu tribe. His outfit usually just consists of loose fitting leather tunic and pants, typical for the Que-Shu tribe. PersonalityRiverwind almost always appears stern and serious and is a man of few words. He is always distrustful of strangers, especially elves and mages. However, if ever he calls you friend, he is extremely loyal, and you can count on him to help you so long as blood is still pumping through his veins. He loves Goldmoon with all his heart, but has lingering doubts of his unworthiness due to her position in the tribe as Chieftain's Daughter. SpecialRage 2/day, 7 round duration; Fast Movement; Uncanny Dodge (Dex bonus to AC when caught flat footed); Uncanny Dodge (can't be flanked) SkillsClimb +8; Intimidate +4; Intuit Direction +6; Jump +8; Knowledge (Religion) +3; Listen +6; Move Silently +7; Perform (flute) +2; Ride +7; Swim +8; Wilderness Lore +6; Speak: Common, Plainsman, Hill Dwarf FeatsArmor Proficiency (light and medium); Endurance; Improved Initiative; Point Blank Shot; Quick Draw; Shield Proficiency; Track; Weapon Proficiency (simple and martial) PossessionsScimitar +2; Daggers (2); Mighty Composite Shortbow (+4); Quiver and Arrows (20); Leather Armor; Small Steel Shield; Backpack; Bedroll; Flint and Steel; Flute; Explorer's Outfit; Trail Rations (7 days); Waterskin HistoryRiverwind was born in 318 AC. Before Riverwind was born, his family had been cast out of the tribe because they refused to worship their Ancestors as gods. However, when Riverwind became an adult, the tribe accepted him back in because of his great skill as a hunter. When Riverwind was of age, he requested Goldmoon's hand in marriage, as was any warrior's right. In the Que-Shu tribe, anyone with this request must complete a quest to prove their worthiness. Chief Aarowthorn did not like Riverwind so he made his quest an impossible one: Riverwind must find proof of the old gods, or he must never return. Riverwind doesn't remember much of his quest. What he does remember is that he ended up in a broken city, where death flew on black wings. Riverwind did find proof of the old gods, in a staff of blue crystal. When he returned from his quest, he presented the staff to the chief. The chief commanded the staff to do something, anything, but it didn't. Aarowthorn proclaimed it a fraud, and commanded that Riverwind be stoned to death at the Wall of Sorrows. Goldmoon, with the staff, ran to his side, to die with the one she loved. As the stones started flying, the staff flashed, and Riverwind and Goldmoon vanished. ReferencesChronicles Trilogy by Margaret Weis and Tracy Hickman Additional InformationBegin play, with these stats, in 351 AC. Generated using D&D 3.0. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas