Bright Warden of Paladine (paragon path)
D&D 4e Rules
Bright Warden Path Features
Holy Warding (11th Level): When using an ability that heals damage, you can spend an action point to give your target a bonus to one defense equal to your Charisma or Wis modifier for the rest of the encounter.
Radiant Magic (11th Level): You can score critical hits with radiant powers on a roll of 18-20.
Ray of Hope (16th Level): At the beginning of your turn you can designate one ally from whom to eliminate a fear effect. If the fear effect is magic, you must make a dispel check (1d20 + Caster's Level) vs. a DC of 11 + the spellcaster's level. An ally that benefits from this ability gains a +4 bonus vs. fear from the initial source for 24 hours.
Bright Warden Prayers
Radiant Strike Bright Warden Attack 11
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.