The Dragonlance Nexus

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Pathfinder Wizard of High Sorcery PrC

Pathfinder Rules

by Kendermage


Pathfinder Wizard of High Sorcery PrC
Level Base Att. Fort Ref Will Special Spells Per Day
1st +0 +0 +0 +1 Arcane Focus, Item of Power, Moon Magic, Tower Resources +1 level of arcane spellcasting class
2nd +1 +1 +1 +1 Arcane research +1 +1 level of arcane spellcasting class
3rd +1 +1 +1 +2 1st Order Secret +1 level of arcane spellcasting class
4th +2 +1 +1 +2 Arcane Research +2 +1 level of arcane spellcasting class
5th +2 +2 +2 +3 2nd Order Secret +1 level of arcane spellcasting class
6th +3 +2 +2 +3 Arcane Research +3 +1 level of arcane spellcasting class
7th +3 +2 +2 +4 3rd Order Secret +1 level of arcane spellcasting class
8th +4 +3 +3 +4 Arcane Research +4 +1 level of arcane spellcasting class
9th +4 +3 +3 +5 4th Order Secret +1 level of arcane spellcasting class
10th +5 +3 +3 +5 5th Order Secret, Arcane Research +5 +1 level of arcane spellcasting class

Requirements

In order to become a Wizard of High Sorcery a character must fulfill all of the following requirements.

Alignment: Any Good (White Robe), Any Neutral (Red Robe), or Any Evil (Black Robe).
Base Save Bonus: Will +4.
Spellcasting: Ability to prepare and cast 2nd level arcane spells.
Skills: Spellcraft 4 ranks.
Feats: Spell Focus (any), Scribe Scroll, and one other Item Creation or Metamagic Feat.
Special: Must have taken and passed the test of High Sorcery.

Class Skills

The Wizard of High Sorcery class skills (and the key ability for each skill) are Bluff (red robes) (Cha), Craft (Int), Diplomacy (white robes) (Cha), Intimidate (black robes) (Cha), Knowledge (all) (Int), Linguistics (Int), and Profession (Wis).
Additional Skill Ranks at Each Level: 2 + Intelligence Modifier
Hit Dice: d6

Class Features

Consult pages 22 – 26 of Towers of High Sorcery

Design Notes

You may notice that this conversion differs from that of the WoHS PrC in Towers of High Sorcery in particular the lack of the Spellcraft skill and the inclusion of the robe exclusive social interaction skills of Bluff, Diplomacy, and Intimidate.

Spellcraft was excluded simply because of how skills work in Pathfinder. Since it is already on the wizard's list of class skills and already gets the benefit of the +3 bonus on checks for class skills it was deemed redundant. The number of ranks needed in the skill was also reduced because a character can only have a number of ranks in a skill equal to his class level, which will allow the PrC to be taken at 5th level.

Just as each order has a different approach to their magic, so too does each order typically have different approaches to their social interactions. This is the reason for having each interaction be the province of a particular Order of High Sorcery. This is not to suggest that all red robes are deceivers, or that all white robes are diplomatic; it is simply a tool to help shape one's character. Any character can learn any skill; they just won't be as good at it as someone who has it on his list of class skills.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.