The Dragonlance Nexus

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Sewage Golem

D&D 3e (3.0/3.5) Rules

by Dorgyn Angylaxe

Large Construct
Hit Dice: 4d10+30 (56 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18
Base Attack/Grapple: +6 /+17
Attack: Slam +12 melee (2d8+7) or Spit +5 ranged touch (disease)
Full Attack: 2 slams +12 (2d8+7) or 1 slam +12 (2d8+7) and Spit +5 ranged touch (disease)
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison spit, Stench
Special Qualities: Construct traits, damage reduction 5/adamantite, darkvision 60 ft., low-light vision
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 25, Dex 9, Con -, Int -, Wis 11, Cha 1
Skills: -
Feats: -
Environment: Any (sewers)
Organization: Solitary or gang (2-4)
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral

At first this creature looks like a large clump of muddy earth, but upon closer examination, and smell, you realize that the thing is made from fecal matter and other bodily waste. The foul odor is a dead giveaway that this is no ordinary construct. It somewhat resembles an ooze or pudding, but the lumps and clumps indicate a more solid structure below the surface.


Sewage golems are frightening and nauseating combatants, thanks to their construct traits and damage reduction, as well as their poisoning spit attack. They tend to lay in wait in areas where sewage or waste accumulates, and ambush their victims when they least expect it.

Poison Spit As a ranged touch attack, the sewage golem spews forth a 30 ft. jet of poisoned sewage, which does no damage, but forces the victim to make a saving throw versus disease. Fecal Fever – Contact, Fortitude Save 12 negates, Incubation 1d2 days, 1d3 Dex, 1d3 Con. (see page 292 of the 3.5 DMG for details on diseases).

Stench A sewage golem exudes a stench that nearly all living creatures find offensive. All living creatures within 30 feet of the golem must succeed on a DC 12 Fortitude save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same sewage golem's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creatures. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

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