The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/19955.aspx

Half-Ogres (Pathfinder Conversion)

Pathfinder Rules

by Turambar


Half-Ogre Racial Traits
Half-ogres possess the following racial traits:
· Ability Adjustments: +2 Strength, +2 Constitution, -2 Intelligence.
· Hulking Brute: Half-Ogres are considered as Large creatures when it is to their advantage (e.g. +1 to CMB). They are intimidating due to their size, which grants them a +2 racial bonus on Intimidate skill checks.
· Ogre Blood: Half-Ogres count as Ogres for any effect related to race (including being considered giant types).
· Normal Speed: Half-ogre base land speed is 30 feet.
· Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
· Ogre Ferocity: Once per day, when a Half-Ogre is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
· Thick Hide: +1 natural armor bonus.
· Automatic Languages: Common, Ogre. Bonus Languages: Any. Half-ogres often take their human parent's regional language as a bonus language.
· Favored Class: Barbarian.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.