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http://www.dlnexus.com/fan/rules/19955.aspx
Half-Ogres (Pathfinder Conversion)Pathfinder Rulesby TurambarHalf-Ogre Racial Traits Half-ogres possess the following racial traits: · Ability Adjustments: +2 Strength, +2 Constitution, -2 Intelligence. · Hulking Brute: Half-Ogres are considered as Large creatures when it is to their advantage (e.g. +1 to CMB). They are intimidating due to their size, which grants them a +2 racial bonus on Intimidate skill checks. · Ogre Blood: Half-Ogres count as Ogres for any effect related to race (including being considered giant types). · Normal Speed: Half-ogre base land speed is 30 feet. · Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. · Ogre Ferocity: Once per day, when a Half-Ogre is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. · Thick Hide: +1 natural armor bonus. · Automatic Languages: Common, Ogre. Bonus Languages: Any. Half-ogres often take their human parent's regional language as a bonus language. · Favored Class: Barbarian. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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