D&D 3e (3.0/3.5) Rules
This translucent, glowing fey creature materialises from a ray of sun arrowing down through the leaves of the high vallenwood tree above. Though tall, it is thin and wiry. Its arms are tripartite and serrated, like a mantis, with flaps of golden skin hanging between its first elbow and its side. The arms end in both a small hand and a wicked talon. Its legs are the only muscular-looking part of the body, obviously designed for jumping. Its skull is elongated and graceful, with golden eyes and delicately pointed ears.
A vallenfae stands about 15 feet tall and weighs 120 pounds. Like dryads they are intrinsically linked to a single tree, although in the case of a vallenfae they are associated with vallenwood trees rather than oaks.
Vallenfae speak Common and Sylvan.
The vallenfae will avoid combat where possible, using its flare and entangle abilities to escape the situation, then using its tree shape ability to hide or its climb and glide abilities to flee. If forced into combat, particularly if defending its tree, it will use its talons to slash at its opponent.
Glide (Ex): Vallenfae use their wing flaps to glide, giving them the ability to fly, either horizontally or downwards, up to 100 feet. In emergencies, a vallenfae can use this ability to negate any damage from a fall.
Spell-Like Abilities: At will – flare (DC 17), speak with plants, tree shape; 1/day – daylight, entangle (DC 17). Caster level 9th. The save DC is Wisdom-based.
Tree Dependent (Su): Each vallenfae is mystically bound to a single, enormous vallenwood tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A vallenfae's vallenwood tree does not radiate magic.
Variant: Skorenoi Vallenfae
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