The Dragonlance Nexus

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Vallenfae

D&D 3e (3.0/3.5) Rules

by Simon Collins


Huge Fey
Hit Dice:
7d6+14 (38 hp)
Initiative: +7
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 18 (-2 size, +3 Dex, +7 natural)
Base Attack/Grapple: +3/+11
Attack: Claw +6 melee (2d4)
Full Attack: 2 claws +6 melee (2d4)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, glide, low-light vision, tree dependent
Saves: Fort +4, Ref +8, Will +9
Abilities: Str 11, Dex 17, Con 14, Int 12, Wis 19, Cha 12
Skills: Climb +10, Hide +15, Knowledge (the planes) +11, Listen +14, Move Silently +15, Spot +14, Survival +14
Feats: Improved Initiative, Stealthy, Weapon Finesse
Environment: Temperate Forests
Organization: Solitary or pair
Challenge Rating: 6
Treasure: Standard
Alignment: Usually chaotic good
Advancement Range: 8-16 HD (Huge); 17-21 HD (Gargantuan)
Level Adjustment: +4

This translucent, glowing fey creature materialises from a ray of sun arrowing down through the leaves of the high vallenwood tree above. Though tall, it is thin and wiry. Its arms are tripartite and serrated, like a mantis, with flaps of golden skin hanging between its first elbow and its side. The arms end in both a small hand and a wicked talon. Its legs are the only muscular-looking part of the body, obviously designed for jumping. Its skull is elongated and graceful, with golden eyes and delicately pointed ears.

A vallenfae stands about 15 feet tall and weighs 120 pounds. Like dryads they are intrinsically linked to a single tree, although in the case of a vallenfae they are associated with vallenwood trees rather than oaks.

Vallenfae speak Common and Sylvan.

COMBAT

The vallenfae will avoid combat where possible, using its flare and entangle abilities to escape the situation, then using its tree shape ability to hide or its climb and glide abilities to flee. If forced into combat, particularly if defending its tree, it will use its talons to slash at its opponent.

Glide (Ex): Vallenfae use their wing flaps to glide, giving them the ability to fly, either horizontally or downwards, up to 100 feet. In emergencies, a vallenfae can use this ability to negate any damage from a fall.

Spell-Like Abilities: At will – flare (DC 17), speak with plants, tree shape; 1/day – daylight, entangle (DC 17). Caster level 9th. The save DC is Wisdom-based.

Tree Dependent (Su): Each vallenfae is mystically bound to a single, enormous vallenwood tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A vallenfae's vallenwood tree does not radiate magic.

Variant: Skorenoi Vallenfae
Huge Fey
Hit Dice:
7d6+21 (45 hp)
Initiative: +8
Speed: 60 ft. (12 squares), climb 30 ft.
Armor Class: 21 (-2 size, +4 Dex, +9 natural)
Base Attack/Grapple: +5/+13
Attack: Claw +8 melee (2d4)
Full Attack: 2 claws +8 melee (2d4)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Death throes (see Bestiary of Krynn), smite law (see Bestiary of Krynn), spell-like abilities
Special Qualities: Damage reduction 5/lawful and cold iron, glide, low-light vision, tree dependent
Saves: Fort +5, Ref +9, Will +9
Abilities: Str 15, Dex 19, Con 16, Int 12, Wis 19, Cha 12
Skills: Climb +12, Hide +16, Knowledge (the planes) +11, Listen +14, Move Silently +16, Spot +14, Survival +14
Feats: Improved Initiative, Stealthy, Weapon Finesse
Environment: Temperate Forests
Organization: Solitary or pair
Challenge Rating: 8
Treasure: Standard
Alignment: Always chaotic evil
Advancement Range: 8-16 HD (Huge); 17-21 HD (Gargantuan)
Level Adjustment: +5

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