Lantern of True Sight
D&D 3e (3.0/3.5) Rules
As the gods watched with dismay as the Kingpriest made his bid to become one of them, Paladine sent a gift to Istar. A cleric in white robes presented him with a simple brass lantern. The Kingpriest thanked the cleric for the article but before she could be dismissed, the cleric of Paladine offered an explanation.
"It is The Lantern of True Sight," she said sweetly. "When lit it will reveal all lies, all fuse fronts, everything that is not real. In its light only the naked truth will be seen." Before she could light it, she was ushered out.
Stories of the lantern spread far and wide. Most were sure that it would be a tool used to cleanse the world of lies and deceit, for was that not what the Kingpriest had offered them?
That night, as the Kingpriest was readying himself for sleep, curiosity got the better of him. He had taken the lantern with him, for such an article could not be trusted with just anyone. As he stood in front of his mirror, he used a candle to light the lantern. In the reflection of the mirror he not only saw what he had become but what was to come. He saw the fall of Istar. The lantern was quickly put out and sent to the Hall of Sacrilege and locked away. The Kingpriest dismissed the warning as idol threats from a God that he himself would soon replace.
Although many things were forgotten from that time, The Lantern of True Sight was not. It forever burned in the hearts of the people of Krynn. It was the little candle in the window, giving them hope when there was none. Even when all thought it forgotten, stories again would pop up about it, rekindling it's light of hope and truth. Of how it exposed all truths, no matter how much one may not want to see.
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