Dragonlance Starting Packages
D&D 3e (3.0/3.5) Rules
Half-Elf Mystic Starting Package
Armor: Studded leather armor (+3 AC, -1 armor check penalty, speed 30 ft., 15 lb.).
Weapons: Quarterstaff (1d6/1d6, crit x2, 4 lb., bludgeoning). Heavy crossbow (1d10, crit 19-20/x2, range inc. 120 ft., 8 lb., piercing)
Skill Selection: Pick a number of skills equal to 2 + Int modifier (see below):
Feat: Improved Initiative.
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Hooded lantern with 5 pints of oil. Wooden holy symbol. Case with 10 crossbow bolts.
Steel: 5d4 stl.
| 1-1: Half-elf Mystic |
| Concentration |
4 |
Con |
- |
| Heal |
4 |
Wis |
- |
| Knowledge (arcana) |
4 |
Int |
- |
| Profession (herbalism) |
4 |
Wis |
- |
| Spellcraft |
4 |
Int |
- |
Human Noble Starting Package
Armor: Chain shirt (+4 AC, armor check penalty -2, speed 30 ft., 25 lbs.)
Weapons: Greatsword (2d6, crit 19-20/x2, 8 lb., two-handed, slashing). Longbow (1d8, crit x3, range inc. 100 ft., 3 lb., piercing).
Skill Selection: Pick a number of skills equal to 4 + Int modifier (see below):
Bonus Class Skill Selection: Pick one from the table 2-2 below:
Feats: Improved Initiative, Noble Birth.
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Hooded lantern, five pints of oil. Signet ring, noble's outfit, and jewelry. Quiver with 20 arrows.
Steel: 0 stl.
| 2-1: Human Noble |
| Bluff |
4 |
Cha |
- |
| Diplomacy |
4 |
Cha |
- |
| Gather Information |
4 |
Cha |
- |
| Intimidate |
4 |
Cha |
- |
| Knowledge (any) |
4 |
Int |
- |
| Listen |
4 |
Wis |
- |
| Perform |
4 |
Cha |
- |
| Sense Motive |
4 |
Wis |
- |
| 2-2: Human Noble Bonus Class Skill |
| Disguise |
4 |
Cha |
- |
| Handle Animal |
4 |
Cha |
- |
| Use Magic Device |
4 |
Cha |
- |
Minotaur Mariner Starting Package
Armor: Leather (+2 AC, armor check penalty 0, speed 30 ft., 15 lb.)
Weapons: Trident (1d8, crit. x2, range inc. 10 ft., 5 lb., one-handed, piercing). Heavy crossbow (1d10, crit 19-20/x2, range inc. 120 ft., 8 lb., piercing).
Skill Selection: Pick a number of skills equal to 6 + Int modifier:
Feats: Improved Initiative, Hulking Brute.
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Hooded lantern with five pints oil. Silk rope. Case with 10 crossbow bolts.
Steel: 11d4 stl.
| 3-1: Minotaur Mariner |
| Balance |
4 |
Dex |
0 |
| Climb |
4 |
Str |
0 |
| Jump |
4 |
Str |
0 |
| Profession (sailor) |
4 |
Wis |
- |
| Spot |
4 |
Wis |
- |
| Survival |
4 |
Wis |
- |
| Swim |
4 |
Str |
0 |
| Tumble |
4 |
Dex |
0 |
| Use Rope |
4 |
Dex |
- |
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