The Dragonlance Nexus

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Bond of Brothers (Bond of the Tayfolk)

D&D 3e (3.0/3.5) Rules

by Kalladius


Much like the link of the Tayfolk, this rare bond is usually shared between siblings, especially twins, which have fought together for years and have developed an incredibly strong link to one another. One fighter or barbarian and one spellcaster combine into an effective fighting force that has saved each others lives countless times and grown into an almost inseparable tandem that is capable of deeds greater than normal due to the bond they share.

Prerequisites

The brothers must have spent ample time fighting side by side in order to gain these benefits so it is not meant for low level characters, although it is not out of the question. Combat Reflexes might be required for both characters to utilize this ability.

Shared Traits

  • Combat Synergy – If the brothers that share this bond are both conscious and in the same battle, they each gain a + 2 insight bonus to initiative checks and reflex saving throws. Also, if using the aid another action to help against an opponent the bonus increases to +4.
  • Empathic Bond – A well conditioned connection has been developed by with one another so that each is aware of the others physical status in combat, even if out of sight. The link is active up to 30 ft. + 5 ft. per level, through which each character may be able to sense if the other has been hurt or is in danger. It is possible that this link could develop stronger and over longer distances in time.

Fighter Traits

  • + 2 to Strength, Dexterity, or Constitution.
  • Rage - Once per day the fighter can fly into a rage like that of a barbarian in order to protect his brother. If the fighter already has the rage ability then he gains the greater rage ability. If the fighter already has the greater rage ability the he gains the tireless rage ability, and so on. This does not count against how many times a barbarian can fly into a rage per day.

Spell Caster Traits

  • +2 to Intelligence, Wisdom, or Charisma.
  • Spell Rage – If the fighter is reduced to 10 hit points or less the caster may fly into a spell rage in order to help or avenge his brother. A spell rage allows a caster to channel any unused spell slots or prepared spells into a bolt of magical energy. A bolt is treated as a ranged touch attack that deals 1d6 points of damage per spell level. The bolt is not subject to metamagic feats and can be channeled once per round. If all of a casters spells are expended it then becomes fatigued for the remainder of the encounter.

Level Adjustment: +1

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