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The Official Guide to MerwickSAGA Rulesby Stig Erik Sandoe(For game masters and historians) Written by cand.philos Daniela, historian, Spring AC 355 General KnowledgeMerwick is one of the very few independent city-states in Krynn, and is one of the very few cities that never were attacked during the War of Lance. Merwick was completely neutral during the war, and was used by both the dragonarmies and the Whitestone-forces as supplier of everything from weapons till food. The city has approx. 20.000 citizens which rises till about 30.000 in the summer. The city is one of very few which allow all races within the city walls, and is surprisingly one of the cities with the lowest rate of crimes. The low rate of crime is probably the result of two things. Merwick is a city where money, valuables and goods are everything, and if you have naught you're naught. This means that e.g. goblin traders are treated with much more respect than poor elf nobility. Secondly, Merwick has very good prosecutors which arrest you for even small crimes. Theft is punished by cutting off one's hands and murder on traders and merchants is punished by death. The trade has flourished for a very long time, and Merwick has become the home of many wealthy merchants. Trade has made Merwick a prosperous city, and its neutrality is ideal. Who's in ChargeThe city is governed by a council of 12 elected members, which are elected by the guilds and the richest merchant families. The current Mayor is the wealthy Pathena Dirhum, who for many years have earned his money on selling weapons to both sides in the war. The mayor has usually little or no power, and it is the guilds (merchant, thief, shipbuilders, ..) that have the real power, and especially the wealthy merchant guild. The members of the thief guild have usually amnesty for all crimes initiated by the guild, and a member of the guild won't be punished by losing body parts nor be executed. Of other guilds you have the assassin guild which is illegal, but in most cases act on behalf of other guilds and gets amnesty from them. In addition Merwick has a ranger guild, which has got large funding to fight the goblin- and ogre tribes which have threatened the trade over land. How to ManageIf you have enough money or you're member of the right guild you might get far in Merwick. The prosecutors are quick to react and prosecute even the tiniest break of the law. Luckily for many people not part of a guild, the prosecutors are usually bribable, and the higher you search in the bureaucracy the chances of finding corrupt people increase. Merchants are usually not bothered by the prosecutors, as they have a strict order that merchants should be protected, and especially if they're members of the merchant guild. This order has it's foundation in the philosophy that states that merchants who like themselves and feel safe in Merwick will do their trading in Merwick. In Merwick everything is sold, grain, weapons, slaves and noble titles. If you have enough money, everything can be bought in Merwick. ReligionMerwick's citizens are not religious and worship only the steel coin. In the last year however, two small temples have been erected, one for Paladine and one for Mishakal. Both temples have got many followers due to the rapidly spreading disease. Several other religious orders have tried to establish temples in Merwick but with no luck. The church of Paladine has also warned people of a Morgion-cult working within Merwick, but most people regard this as a false threat to gain more followers. Inns/Taverns/Restaurants/etc.Merwick has many places where you can buy food and many people earn their living by selling food in the streets. Visitors are asked to be careful about what they eat.
Known Buildings/Places
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Palanthas
