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http://www.dlnexus.com/fan/rules/15547.aspx
Detection Weapon QualityD&D 3e (3.0/3.5) Rulesby Clive SquireWeapons of Detection (Master Item Weapon Quality)Detecting weapons are specifically crafted to glow, hum, buzz or in some way make the wielder notice the effect, alerting the wielder (and those around him) to the presence of a certain type of creature, out to a radius as noted below.
Detecting weapons only detect a single, specific creature type or subtype (such as the giant type or the evil subtype). Any creature that has the specified type or subtype that enters within a 60 feet radius of the detecting weapon causes it to activate. The effect of a detecting weapon can detect creatures through barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks the effect and thus creatures may not be detected. This quality can be placed onto any weapon, although the quality is not transferred to the projectiles from a ranged weapon. No Aura; CL 8th; Craft Master Arms & Armour, Item of Distinction (weaponsmithing), Craft (weaponsmithing) 11 ranks, Knowledge (arcana) 8 ranks), Favoured Enemy class feature; Market Price Weapon Base Cost + 600stl. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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