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http://www.dlnexus.com/fan/rules/15495.aspx
Order of the ScarabD&D 3e (3.0/3.5) Rulesby Terry DoetzelThis idea started as a fairly "Neutral" Knighthood, but has evolved into a vaguely sinister organization with antipathy towards the Wizards of High Sorcery.
Goals:The immediate goal is to seize control of Zhakar Keep. They hope to claim the dwarven citadel as a stronghold, and are amassing arms and troops to do so. There is also a strong desire to seize access to the wizard artifacts of the Zhakar dwarves. The Organization:Headquarters: Various chapterhouses, Abbey of Secrets. Old fortress abbey belonging to the Order of the Divine Hammer held by petty warlords after the cataclysm and eventually abandoned. Now in the process of being restored as a prelude to the invasion of Zakhar Keep. Members: close to a thousand Hierarchy: Webbed, threaded together by the Keepers of Mysteries Leader: Lakira Asheem Religion: None. Worship of Hiddukel and Shinare is common among members. Alignment: LE, N, NE Secrecy: Medium Symbol: A bronze scarab (1st echelon), a bronze scarab with a quartz carapace (2nd echelon), a gold scarab (3rd echelon), a gold scarab with a lapis lazuli carapace (4th echelon) and gold scarab beetle overlaying a silver hammer (5th echelon). The Order of the Scarab possesses a 6th Echelon, known as the Keepers of Mysteries. These are the mystics with the magic domain which serve as the "spiritual advisors" to each of the various chapter houses and serve Lakira Asheem directly. There is a secret 7th echelon which is deliberately kept secret from the rest of the membership. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
