The Dragonlance Nexus

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Shonorr

D&D 3e (3.0/3.5) Rules

by Clive Squire


Shonorr

Huge Mature Adult Bronze Dragon (Water) (340 years old)
Hit Dice:
24d12+112 (276 hp)
Initiative: +4
Speed: 40ft, fly 150ft (clumsy), swim 60ft
Armour Class: 31 (–2 size, +23 natural), touch 8, flat-footed 31
Base Attack/Grapple: +24/+41
Attack: Bite +31 melee (2d8+8)
Full Attack: Bite +31 melee (2d8+8), 2 claws +28/+28 melee (1d8+4), 2 wings +28/+28 melee (1d8+4), and tail slap +28 melee (2d6+4)
Space/Reach: 20 ft./20 ft.
Special Attacks: Alternate form, breath weapon, crush, tail sweep, spell-like abilities, frightful presence.
Special Qualities: Immune to electricity, sleep and paralysis; DR 10/magic, blindsense, keen senses, darkvision 700ft, water breathing, SR 23
Saves: Fort +19, Ref +14, Will +19
Abilities: Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Skills: Concentration +29, Diplomacy +29, Disguise +29, Escape Artist +24, Intimidate +29, Survival +29, Listen +29, Search +29, Sense Motive +29, Spot +29, Swim +32, Use Magic Device +29
Feats: Cleave, Hover, Improved Initiative, Multi-attack, Power Attack, Quicken Spell-Like Ability, Snatch, Weapon Focus.
Environment: Any warm mountains (Cape of Caergoth)
Organisation: Solitary
Challenge Rating: 17
Treasure: Triple standard
Alignment: Lawful good

This bronze wyrm is slightly smaller than the typical bronze dragon of its age. It shows the scars of damage from spells and battle, all of its spines on the left side are torn off. On his chest is a draconic sigil.

Combat

Shonorr is now weary of those around him, having been brought low during a fight with a blue dragon, he now keeps a watchful eye on those he interacts with and if attacked, he doesn't hesitate to deal out lethal force, especially to blues.

Alternate Form: Shonorr can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself as a 13th caster, except that Shonorr does not regain hit points for changing form and can only assume the form of an animal or humanoid. Shonorr can remain in his animal or humanoid form until he chooses to assume a new one or return to his natural form.

Breath Weapon (Su): Line of lightning, 100ft long, every 1d4 rounds; damage 14d6, Reflex half DC 27. Shonorr can use a cone of repulsion gas instead of lightning, those that fail their saves against it move away from him for 1d6+7 rounds.

Crush: Area 20ft by 15ft, Small or smaller opponents take 4d6+9 of bludgeoning damage and must make a Reflex saving throw (DC 27) or be pinned; grapple bonus +41.

Frightful Presence (Ex): 210ft radius, creatures with 24HD or less, Willpower save DC 27.

Spell-Like Abilities: At will –speak with animals, 3/day –create food & water, fog cloud.

Spells: As a 9th level sorcerer.

Sorcerer Spells Known (6/8/7/7/5; save DC 15 + spell level): 0 – dancing lights, detect magic, detect poison, ghost sound, mage hand, open/close, read magic, resistance; 1st –cure light wounds, divine favour, mage armour, silent image, unseen servant; 2nd –aid, blur, misdirection, whispering wind; 3rd –cure serious wounds, dispel magic, haste; 4th –dimension door, dismissal.

Water Breathing (Ex): Shonorr can breathe underwater indefinitely and can freely use his breath weapons, spells, and other abilities while submerged.

Background

See Shonorr's entry on the Dragonlance Lexicon.

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