The Dragonlance Nexus

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Blaze

D&D 3e (3.0/3.5) Rules

by Clive Squire


Blaze, Red Defiant

Gargantuan Wyrm Red Dragon (Fire) (1,135 years old)
Hit Dice:
37d12+370 (610 hp)
Initiative: +4
Speed: 40ft, fly 200ft (clumsy)
Armour Class: 42 (–4 size, +36 natural), touch 6, flat-footed 42
Base Attack/Grapple: +37/+64
Attack: Bite +49 melee (4d6+15)
Full Attack: Bite +49 melee (4d6+15), 2 claws +46/+46 melee (2d8 + 7), 2 wings +46/+46 melee (2d6+7), and tail slap +46 melee (2d8+22)
Space/Reach: 20ft/15ft (20ft with bite)
Special Attacks: Breath weapon, crush, tail sweep, locate object, spell-like abilities, frightful presence.
Special Qualities: Immune to fire, sleep and paralysis; DR 20/magic, blindsense, keen senses, darkvision 1,100ft, SR 30
Saves: Fort +30, Ref +20, Will +27
Abilities: Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24
Skills: Appraise +44, Bluff +44, Concentration +47, Diplomacy +44, Escape Artist +37, Intimidate +44, Jump +52, Knowledge (Arcana) +44, Knowledge (History) +44, Listen +44, Search +44, Sense Motive +44, Spot +44, Use Magic Device +44
Feats: Cleave, Dodge, Fly-by Attack, Fly-by Breath, Great Cleave, Hover, Improved Initiative, Multi-attack, Power Attack, Snatch, Strafing Breath, Weapon Focus.
Environment: Any warm mountains
Organisation: Solitary
Challenge Rating: 24
Treasure: Triple standard
Alignment: Chaotic evil

This dragon is a gigantic creature over three hundred feet from nose to tail (172ft body length, 160ft tail), his scales are a dark, blood-scarlet and his eyes look like orbs of molten lava.

Combat

Blaze's first and nearly only priority is his own safety. While he will follow the instructions of others and give assistance to other dragons, he will not do so if it means harming himself (he is rather vain about his luxurious scales). His favoured tactic is to enter combat using his breath weapon and then retreat.

Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 22d10, Reflex half DC 38.

Crush: Area 20ft by 15ft, Medium or smaller opponents take 4d6+22 of bludgeoning damage and must make a Reflex saving throw (DC 38) or be pinned; grapple bonus +64.

Frightful Presence (Ex): 330ft radius, creatures with 37HD or less, Willpower save DC 35.

Locate Object (Sp): Blaze can locate object 11/day as the spell of the same name.

Spell-Like Abilities: 3/day - suggestion; 1/day – find the path.

Spells: As a 17th level sorcerer.

Spells Known (cast 6/8/8/8/7/7/7/7/4; save DC 17 + spell level): 0-level – detect magic, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close, mending, resistance; 1st –endure elements, mage armour, divine favour, cure light wounds, shield; 2nd –bull's strength, cat's grace, blur, bear's endurance, endure elements, fog cloud; 3rd –haste, dispel magic, protection from elements, slow; 4th –spell immunity, dimension door, improved invisibility, detect scrying; 5th –cloudkill, righteous might, dominate person, teleport; 6th –heal, greater dispelling, harm; 7th –spell turning, destruction, greater scrying; 8th –mass charm, maze.

Tail Sweep: As a standard action, Blaze can sweep his tail in a half-circle with a radius of 30ft. Small or smaller creatures take 2d6+22 points of bludgeoning damage and are allowed a Reflex saving throw (DC 38) for half damage.

Background

See Blaze's entry on the Dragonlance Lexicon.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.