D&D 3e (3.0/3.5) Rules
Dimension Mage (General)
Prerequisites: Knowledge (arcana) 8 ranks, Knowledge (the planes) 8 ranks, ability to cast arcane spells of fourth level.
Benefits: Any dimensional spell that you cast is now cast at +2 caster levels. Dimensional spells include blink, dimension door, and the summon monster spells.
Special: As a result of tampering with the fabric of the multiverse you are the unfortunate victim of the spells you cast. You blink randomly from the time you take this feat onward. You vanish from sight and teleport 1d6x20 feet from where you were last standing in a random direction. You won't reappear inside anything that can harm you. The direction teleported as well as the frequency of your teleportations are determined by the DM.
Suggested Directions (on 1d10): 1 = down, 2 = north, 3 = northeast, 4 = east, 5 = southeast, 6 = south, 7 = southwest, 8 = west, 9 = northwest, 10 = up.
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