The Dragonlance Nexus

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http://www.dlnexus.com/fan/rules/15068.aspx

Muryll's Strength Jolt

SAGA Rules

by Marcelo Sarsur


Muryll's Strength Jolt

Electromancy/Channeling

Invocation: 1 minute (4)
Range: Personal (1)
Duration: 15 minutes (3)
Area: Couple (2)
Spell effect: 20 points (5)
Total: 15 spell points

Muryll used this spell while fighting a behir in Nordmaar. This spells absorbs up to 20 points of damage caused by electricity, such as blue dragons' breath weapons and electromantic spells and convert it to strength using Channeling. Therefore, a 14-damage point attack to the target of this spell is converted to 14 points of Strength. The target of this spell receives the damage of the attack by flipping one card of the Fate Deck: if the aura is White, the damage is nullified; if the aura is Red the hero suffers half damage; if the aura is Black the hero suffers full damage. In case of a card of Dragons, the hero suffers double damage.

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