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http://www.dlnexus.com/fan/rules/15056.aspx
Kender: Armed and DangerousSAGA Rulesby Marcelo SarsurOh, I know Kender are plenty of weapons. Their childish appearance, fearless demeanor, intense curiosity and the special ability to drive someone crazy taunting... But in combat they also have good weapons, able of many actions in just one. Let's take a look at them... Although kender weapons are not the best combat items in all Ansalon, they have some special features kender always count on—simplicity and several different functions besides being a weapon. They are commonly made of a flexible ironwood haft with leather, catgut, and metal adornment. The weapons named with -ak (hoopak, battak) are commonly used by males, while weapons named with -ik (sashik, whippik) are used by female kender. Hoopaks and whippiks are the most common weapons among kender. A warning: these weapons are not so common now, because of the Kender Flight. So, just kender can build these weapons, and they don't sell them to non-kender. Afflicted kender dislike these weapons, preferring more offensive ones. Also, any non-kender trying to use these weapons act as the difficulty is one level higher (e.g., a human fighter of Strength 7(B) trying to attack a monster of Physique 6 with a Hoopak has to get an 11 to be successful (12+6-7=11)). As long as a kender is using one of these weapons, he or she gets a +2 bonus to attacks made with them.
Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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