
Printed From:
http://www.dlnexus.com/fan/rules/14732.aspx
Sword PaladinsSAGA Rulesby Eric JwoSword Paladins are Knights of Solamnia that are also clerics of Paladine. When the Knights of Solamnia discovered that the populace was losing its faith, the Order decided that they needed missionaries. They sent a select few to the Citadel of Light, where they studied mysticism. They are wanderers, spreading the faith of the Gods of Good throughout Ansalon. Role-PlayingSword Paladins follow the Measure, as do the other Solamnic knights, a set of rules that defines how to put the Oath into effect in one's daily life. The Paladin doesn't owe forty to sixty days of direct service to the Order each year. In fact, Sword Paladins don't even seem to be in the Order, even though they are members. Sword Paladins aren't wildly dedicated to their religion, and they don't force their religion upon others. They are strict and unyielding when it comes to the Laws of Paladine, the Oath, and the Measure. they teach those willing to learn about the departed Gods of Good, and help those in need. Sword Paladins commit their lives to justice, compassion, and to spreading the faith of the Gods of Good throughout Ansalon. Sword Paladins are usually loners, and move nomadically; much like an Adventurous Warrior. Most seek out crimes, and set out to right them. Often, they act as judge, jury, and executioner. Sword Paladins can expect at least a grudging welcome wherever they go, with the exception of areas controlled by the Knights of Takhisis or Dragon Overlords. In all other regions, the common folk recognize Sword Paladins as their guardians and in some cases as figures of authority. RequirementsBecause of their strenuous life, a Paladin must have Strength and Endurance scores of at least 7. Sword Paladins need a strong faith, so he must have a Spirit score of at least 7 as well. Because peasants see a Paladin as a figure of great importance, a Paladin must have a Presence score of at least 6. A Paladin is trained how to fight from his childhood. Therefore, a Paladin must have Strength and Endurance codes of "A". Sword Paladins have studied at the Citadel of Light for a long time. Therefore, a Paladin must have a Spirit code of "A". Only civilized humans and half-elves can play Sword Paladins. Players may not select a card with a value greater than 4 for their nature or demeanor. Sword Paladins only have what they carry, so they start out with a maximum wealth score of 4. Sword Paladins need to know the sphere of healing. One cannot assume the role of the Paladin during play. AdvantagesSword Paladins excel at swordsmanship. To reflect this, Sword Paladins get a Trump bonus whenever they use a longsword, broad sword, great sword, or two-handed sword. Because of their devout faith, Sword Paladins can resist magic spells better than normal people. Sword Paladins get a +3 bonus to resist magic. Because of their strong authority, Sword Paladins gain an automatic Trump bonus to all Presence actions when dealing with all characters except those of Royalty wealth. This includes giving orders, raising morale, and detecting lies. DisadvantagesSword Paladins disdain missile weapons, and will not recieve a Trump bonus when using a missile weapon, regardless of the suit. Sword Paladins also cannot draw from Solamnic funds. Sword Paladins can never learn sorcery. A Sword Paladin never likes to retreat from or refuse combat with Evil forces. However, if the cause is foolish or useless, they must attempt a daunting Abandon/Refuse Fight action. Abandon/Refuse FightDifficulty: Challenging If a trusted ally urges the hero to refuse or abandon a fight, the ally adds his Presence score to the Knight's Reason score for this action. A higher-ranking Knight (one with a greater reputation or official office) can order the hero away from a fight, but the superior must succeed in this action himself before he can issue the order. As a Knight finds no dishonor in living to fight another day, he may add his foe's Strength (or Physique) score to his Reason score for this action. Mishap: The Knight's foe gets a free counterattack outside the normal combat sequence. If Sword Paladins do something that contradicts the Laws of Paladine, or the Oath and the Measure, then their Presence score drops by 1 point. They must make penance by going on a near-impossible quest. They must complete:
In the Knighthood, Sword Paladins have the rankings of a Knight of the Sword. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Palanthas
