
Printed From:
http://www.dlnexus.com/fan/rules/14724.aspx
WindshearD&D 3e (3.0/3.5) Rulesby Clive SquireWindshearTransmutation [Air] Level: Sor/Wiz 1 Winds spiral around your outstretched hand, working towards to your fingers before shooting off to strike the target with the force of a windstorm. With this spell, you create a focused column of air, which is roughly the same size and dimensions as an oversized longspear. If you succeed on a ranged touch attack, the target creature suffers 1d6 points of piercing damage. For every five caster levels above 1st level that the caster has, the damage increases by +1d6 points of piercing damage (1d6 at 1st, 2d6 at 5th, 3d6 at 10th, 4d6 at 15th, to a maximum of 5d6 at 20th). Along with damaging the target, who is allowed a Reflex save to half the damage, the target must make a grapple check, failure means that any item that they held in their hands is flung off in a random direction a number of feet equal to the damage inflicted by the spell. The caster gains a bonus to the grapple check of 8 (+4 Strength score (18), +4 for being Large) plus the casters Charisma modifier. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Palanthas
