
Printed From:
http://www.dlnexus.com/fan/rules/14717.aspx
Minotaur NecromancerSAGA Rulesby Eric JwoThe minotaurs of Krynn are a warlike people. Many of them prefer the blood and gore of battle to the power of the heart. Minotaurs favor battle and honor, and worship the god of vengeance. In ages past, when the gods still graced Krynn, a few select bunch of minotaurs wielded priestly magic. Now, in the Fifth Age, minotaurs of faith have become few and far between. However, some minotaurs have discovered the power of heart helps in battle. Some have even learned how to utilize the advantages of dark mysticism without the moral restraints that bind others. Role-playingMinotaur necromancers need not be deeply religious to wield the ;power of the heart. Nor are they massive brutal killers. They are still militaristic, and very aggressive. However, on the chain of command, they believe themselves to be somewhere near the top. Minotaur necromancers work for the emperor, and are of elevated status in minotaur society. Minotaur necromancers are more secretive and subtle than ordinary minotaurs. they like manipulation as opposed to brute force. They would rather send an underling to handle their problems rather then confront matters personally. Minotaur necromancers tend to be more isolationist than most minotaurs, shunning even others of their own kind. while they still believe in the superiority of the minotaur race, they believe that other minotaurs are inferior compared to them. RequirementsThis role is intended for minotaur heroes, but it can be used as a template fro heroes of other races. In addition to the normal requirements for minotaurs presented in the Book of the Fifth Age, minotaur necromancers must have at least a "B" code and 7 score in Spirit to attain this role. Also, a minotaur necromancer must master at least the sphere of necromancy. Minotaur necromancers must be dark on the inside to be able to use necromancy to its full extent. Therefore, minotaur necromancers need to have a nature derived from a card whose value is 6 or higher. This role cannot be acquired during play. AdvantagesMost minotaurs never get the chance to fully explore the power of the heart. That's why minotaur heroes have a maximum Spirit code of "C". However, minotaur necromancers are the exception to the rule, and are allowed to have a Spirit code of "A" or "B". While other races shunned necromancy, minotaurs embraced it. Minotaur necromancers are given extensive training in the sphere of necromancy. therefore, any action to cast a spell from the sphere of necromancy warrents a Trump bonus. DisadvantagesBecause minotaur necromancers work for the emperor, they owe at least 60 days of direct service to the empire. Now, this doesn't mean that players are "out of play" during those days. After all, the emperor may send the players on a mission, therefore creating more opportunities to jump start an adventure. Should a minotaur ever refuse to report back to Mithas, he becomes a renegade. Periodically, the emperor will send mercenaries and assassins to either drag the minotaur hero back in chains, or kill him. Any minotaur he meets will immediately be hostile. Should this fate ever befall a hero with this role, he will never enjoy a trump bonus for any Presence action when dealing with other minotaurs, except to resist mysticism. This will also happen if the hero decided to change roles. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Palanthas