The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/14709.aspx

Irda High Mage

D&D 3e (3.0/3.5) Rules

by Victor


As mentioned in the Towers of High Sorcery sourcebook, Irda can blend knowledge of High Sorcery with their own natural magical aptitude to produce effective results.
Hit Die: d4.

Requirements

To qualify to become a Irda High Mage, the character must fulfill all of the following criteria:

Race: Irda.
Alignment: Any Lawful.
Skills: Knowledge (arcana) 8 ranks, Spellcraft 8 ranks.
Spellcasting: The ability to cast 3rd level arcane spells.
Special: One Order Secret.

Class Skills

The Irda high mage's class skills are Bluff (Cha), Concentration (Con), Disguise (Cha), Knowledge (all skills taken individually) (Int), and Search (Int).

Skill Points at Each Level: 2 + Int mod.

Class Features

All of the following are class features of the Irda high mage.

Weapons and Armor Proficiency: Irda high magi gain no additional Weapon or Armor proficiencies.

Spells per Day: Every level an Irda high mage gains new spells per day as if he had also gained a level in the Wizard. He does not however, gain any other benefit a character of that class would have gained.

Arcane Hybrid: At every level except 1st, an Irda high mage may make one spell known to her (in her spellbook) a spell-like ability by sacrificing a spell slot one level higher then the level of the spell chosen, once a spell is chosen it can not be changed. Like all of the Irda's spell-like abilities these are cast as if by a sorcerer of the Irda's level.

Irda High Mage
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +2 - +1 level arcane spellcasting class
2nd +1 +0 +0 +3 Arcane hybrid +1 level arcane spellcasting class
3rd +1 +1 +1 +3 Arcane hybrid +1 level arcane spellcasting class
4th +2 +1 +1 +4 Arcane hybrid +1 level arcane spellcasting class
5th +2 +1 +1 +4 Arcane hybrid +1 level arcane spellcasting class

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.