The Dragonlance Nexus

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Elf, Sea

D&D 3e (3.0/3.5) Rules

by André La Roche


Sea elves were created from mariner elves by the Graygem. They are often considered only fables and legends by many people of other races. These elves have a fluid grace that few others, even land-bound elves possess. Sea elves are often content to swim around in the water, enjoying the wonders of nature.

Personality: Sea elves are recluses, clashing regularly with others who don't come from their society. Like other elves, they believe in shaping nature to perfection. They are similar to other elves in that they tend to carefully consider things before taking action.

Physical Description: Dargonesti and Dimernesti, the sea elves, are aquatic creatures who appear quite different from their cousins. These races have rubbery bluish skin, wide eyes with narrow pupils, and webbed fingers and toes. Although they swim well in their elven form, they can also take the shape of sea otters (Dimernesti) and dolphins (Dargonesti).

Relations: More often than not, sea elves are more reclusive than their land-bound cousins, only occasionally desiring to trade with those above for what they consider rare delicacies--meats, fruits, vegetables, and other sorts of foods that come from the land.

Alignment: Sea elves are almost always any type of good, being steadfast in their devotion and dedication to said deities.

Sea Elven Lands: Sea elves have their own lands in the ocean. Like the qualinesti and silvanesti, the dargonesti and dimmernesti each have their own vast and beautiful cities, something that many people don't expect out of a race many consider barbaric.

Religion: Sea elves primarily worship Paladine and other gods of good.

Language: Sea elves know a modified version of elven, and aquan, the language of sea creatures. Occasionally sea elves will know common.

Names: Sea elves possess names that to the outside ears are very eloquent and beautiful sounding. Usually, these names are merely the names of different animals and plants in the ocean in sea elven.

Male Names: Quandal, Helpheron, Coryphene, Naxos, Gelquas, Asthraxis, Gelaquan.

Female Names: Nuquala, Estheria, Amberine, Daeriela, Veylona, Peliara, Beralan.

Family Names: Thulansa, Helionalas, Dethsalonal, Valianas, Astheriaqua.

Adventurers: Sea elves rarely venture into the world of men, preferring to live in peace under the ocean. Those who do usually adventure because of some sort of bond with a person (usually of the opposite sex) of another race.

Sea Elf Racial Traits

  • +2 Dexterity, -2 Constitution: Elves are graceful but frail. An elf's grace makes her naturally better at stealth and swimming.
  • Medium-size: As Medium-size creatures, elves have no special bonuses or penalties due to their size.
  • Sea Elven base speed is 30 feet, swim 45 feet, (80 when in Porpoise form)
  • Immunity to magic sleep spells and effects and a +2 racial saving throw bonus against Enchantment spells or effects.
  • Low-light Vision: Seal elves can see 4 times as well and as many times as far as a human in starlight, moonlight, torchlight, ocean depths, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Proficient with either a trident or lance; proficient with short swords and nets.
  • +2 racial bonus to Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door. An elf's senses are so keen that she practically has a sixth sense about hidden portals.
  • +3 racial bonus to Swimming checks.
  • Sea Elves have the innate ability to Polymorph Self, and as such do not suffer the disorientation of those who use the spell of the same name. This ability is limited to one of two forms: Dargonesti elves become Porpoises, Dimernesti become Otters. See the Monster Manual for details on the porpoise, and see this site's monster entry for the Otter.
  • Automatic Languages: Aquan, Elven, Common.
  • Favored Class: Fighter. A sea elf's fighter class does not count when determining whether he suffers an XP penalty to multiclassing. Unlike their land-bound cousins, the elves of the sea are more combatative.

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