The Dragonlance Nexus

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Minotaurs

D&D 3e (3.0/3.5) Rules

by André La Roche


Minotaurs, Krynn's stubborn mariner folk, were created many years ago by the Graygem of Chaos. Minotaur's put great stock on honor and family, each minotaur clan names is preceded with a prefix that is either "es-" or "de-", indicating what clan a minotaur comes from.

Personality: Minotaurs are very stubborn and thick headed. They have a "might makes right" outlook on life. On matters of honor, they are as strict as Knights of Solamnia, though their definition of honor varies from that of the Knighthood. A minotaur will always keep his or her word. Minotaurs are always very loyal to their clans and families. Anyone who questions the honor of a minotaur should be prepared to be challenged.

Physical Description: Minotaurs are large creatures that look like seven foot tall bulls standing on their hind legs. They are covered with coarse fur that ranges in color from red to blond to black. As a minotaur grows old, his or her coat begins to mottle. Minotaurs take great pride in their horns, which can be up to 24" long. Exiled criminals are punished by having thier horns cut off. The horns of male minotaurs are longer and sharper than those of females.

Relations: Minotaurs don't get along particularly well with any race, including their own sometime. Minotaurs consider all other races weak and inferior. They think of the elves as tree-hugging sissies. Humans are too weak and fickle, however sometimes minotaurs do develop friendships with humans. Minotaurs hate kender with few exceptions. Kender love to taunt and enrage minotaurs, who invariably try to catch and kill the kender.

Alignment: Lawful Evil is the standard Minotaur alignment, though there can be good minotaurs.

Minotaur Lands: Minotaurs inhabit the islands of Mithas and Kothas, located on the easter side of the Blood Sea.

Religion: Sargonnas or Sargas is the chief god of the minotaurs. Some worship Kiri-Jolith, most notably, certain members of clan Orilg.

Language: Minotaurs speak the Common tongue as their primary language. They may also know other dialects, especially the languages of peoples they trade or war with.

Names: Minotaurs always have a first name and a family name. Sometimes calves will be named after champions of their clan or other famous ancestors.

Male Names: Kaziganthi, Ganthirogani, Dastrun, Brogan, Hecar, Aryx.

Female Names: Fliara, Helati, Delara.

Clan Names: de-Orilg, Es-Istian, Es-Kalin, de-Flarok.

Adventurers: Minotaurs may go adventuring for many reasons. Notorious as a seafaring people, many minotaurs are sailors on merchant or pirate ships. Others may be sent to colonize different lands. Occasionally a rebel minotaur will grow tired of the ways of the Empire and strike out on his own, often wandering across the continent.

MINOTAUR RACIAL TRAITS

  • +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom. Minotaurs are all around excellent in battle, but are head strong and very obstinant.
  • Large: As Large creatures, minotaurs can carry twice as much weight as a human can and use larger weapons. However, minotaurs suffer a size penalty of -1 to attack rolls, -1 armor class, and -4 to Hide checks.
  • Charge: A minotaur may lower their horns and charge an opponent. Upon a successful hit, this deals 1d8 plus the minotaur's strength modifier in damage. This action carries the usual benefits and hazards of a charge attack.
  • +1 racial bonus to any skill check pertaining to the ocean and sailing. Minotaurs are born with the sea in their blood, and even those who haven't spent much time on ships find themselves working their way around them expertly.
  • +3 hit points at first level.
  • Minotaurs have the Endurance feat for free.
  • Automatic Languages: Common, Minotaur.
  • Favored Class: Fighter. A minotaur's fighter class does not count when determining whether he suffers an XP penalty for multiclassing. Minotaur's are trained for combat since birth, though they do often make great clerics of Sargonnas (Called "Sargas" in their language).

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