The Dragonlance Nexus

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Centaur

D&D 3e (3.0/3.5) Rules

by André La Roche


Natural trackers and foresters, centaurs are even more closely connected to nature than almost any other race on Krynn, including elves. Centaurs keep to themselves, but really aren't too afraid to adventure out into the world.

Personality: Centaurs are proud and noble folk, enjoying life whenever they can. However, centaurs replace words like "you" and "your" with "thee" and "thou" as a sign of respect. They use the former words only when they feel they are intimately close to another.

Physical Description: The lower body of a centaur is that of a large war horse, varying greatly in coloration as much as that of normal horses. Where a horse's head would be however, is the head, torso, and arms of a muscular human.

Relations: Like many races, centaurs are often reclusive, not wanting to adventure out into a world that they fear. Indeed, there are often many tales of centaurs rampaging on roads and engaging in common banditry. Almost none of these stories are true.

Alignment: Centaurs are more often than not, Lawful Neutral, seeing the irrelevance of good and evil, and believing that nature is the most important aspect of the world. Centaurs will defend their lands from any they consider a threat, be the enemy good or evil.

Centaur Lands: Centaurs mainly reside in the Darken Wood on Abanasinia, but in the Fifth Age they also reside with humans in the nation Duntollik, founded by both races.

Religion: Centaurs worship Chislev primarily, being devoutly loyal to the nature goddess. The centaurs of Darken Wood follow the Forestmaster, a unicorn who speaks for Chislev to those in the area.

Language: Centaurs speak common and their own language.

Names: The usual centaur name sounds long and dignified to average folk.

Male Names: Trephas, Hermodetes, Delphanas, Orion, Chiron, Melanodes.

Female Names: Eliana, Isphiria, Olinia, Eucleia, Paladia, Millerna.

Adventurers: With the close of the War of the Lance, there was a desire in some centaurs to go out and explore the world of Krynn and see what had become of it and what they were missing out on. This desire only grew after the Chaos War and the betrayal of the chieftain Chrethon.

Centaur Racial Traits

  • +2 Strength, -2 Dexterity: Centaurs are strong, but their large stature doesn't allow them the precision and mobility other races enjoy.
  • Large: As Large creatures, centaurs have a -1 Penalty to Armor class and Attack rolls and -4 to Hide checks, but may use larger weapons and carry double the amount of weight that a medium-sized creature can.
  • Centaur Base Speed is 40 feet.
  • Low-Light Vision: Centaurs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • +1 racial bonus to attacks using bows.
  • Centaurs receive the Run feat for free, due to their equine portions.
  • +2 racial bonus to Wilderness Lore checks.
  • Automatic Languages:
  • Favored Class: Ranger. A centaur's ranger class does not count when determining whether she suffers an XP penalty for multiclassing. Being so closely attached to the wilderness, centaurs have an affinity for working closely to it. Often centaur leaders are ranger/druids.

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