D&D 3e (3.0/3.5) Rules
Gnomes have few truly unique weapons for their own race. After all, invented weapons are only good for one thing—fighting, while there are so many inventions out there waiting to be discovered that are good for so many other uses. As such, gnomish weapons aren't exactly plentiful, nor are they elaborate. Thus, with the exception of the altered gnomish pick, the gnomish grenades below are considered simple weapons instead of exotic ones.
When attacked, gnomes defend with whatever is handy: screwdrivers, hammers, frying pans, stools, flaming parchment, inventions, and so forth. When prepared, they use light crossbows, slings, short bows, darts, and throwing axes at a distance. In melee, they wield footman's maces, short swords, warhammers, and gnome picks.
Gnomes use the gnome pick as per specified in the Player's Handbook, however Ansalonian gnomes often modify their picks in strange and unusual ways. The following is a list of such oddities and how they augment the pick: hot coal chambers (burn off the wooden haft in 2d6 rounds), whirling chains (spin gnome around and create involuntarily attack on all in a 2' radius at -2 to hit), and spring-loaded pincers (do double damage but disarm the gnome).
Gnomish Grenades: These 6-inch hollow pottery balls carry ingredients that explode when the ball is cracked. Due to their lightweight, grenades may be thrown at a 20 foot range increment. If a gnome grenade is thrown against a hard surface, it must make a Fort. Save (DC 20) to avoid being exploding. Gnomish Grenades may be filled with various ingredients. What follows is a list of the most common ingredients in gnomish grenades.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.