The Dragonlance Nexus

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Craft Spell

D&D 3e (3.0/3.5) Rules

by Cam Banks


Craft Spell [Metamagic]

You are able to shape magic into spells that you have not already learned or mastered.

Prerequisites: Spellcaster level 1+; ability to cast spells without preparation; Spellcraft 2 ranks.

Benefit: You may attempt to cast any sorcerer or mystic spell that you do not already know. You must have a free spell slot of the level of the spell to be cast, and the spell must be in one of the schools or spheres that you know. You may apply any metamagic feat that you know to the spell, but you must still be able to cast the spell at its modified spell level.

Crafting the spell requires a Spellcraft check. The DC of the Spellcraft check is determined by the level of the spell and other modifiers, as given below. Success means the spell works as if cast normally by the spellcaster, with any metamagic feats in effect, and using up the spell slot. Failure means the spell does not work, but the spell slot is still used up.

Crafting a spell is always a full-round action, and includes the crafting and casting of the spell. If the spell would normally require a casting time of a full round or more, the crafting takes place on the first round, and the spell takes effect on the following round (or later, depending on the spell). Crafting a spell invokes an attack of opportunity, just like casting a spell. Follow the standard rules for disruption of spellcasting (Concentration check, etc) when crafting a spell.

Base DC of Spellcraft check: 20 + (spell level x 2)

Normal: Sorcerers and mystics can only cast spells that they know, based on their level. These spells do not require a Spellcraft check, however.

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