
Printed From:
http://www.dlnexus.com/fan/rules/14176.aspx
Advocate of the Six Transitive ForcesD&D 3e (3.0/3.5) Rulesby HenradThe Pantheon of Balance believes certain forces to be intrinsic to the drives of mortality. They delight in these self-evident forces and act to protect them from the concerns of morality. To promote these forces, the Gods of Neutrality established an order to advance and protect them, the Advocates of the Six Transitive Forces. Gilean's primary concern is the maintaining of Balance as a force against the stagnation of extreme morality. Reorx focuses on promoting Craft as a transitive force. Shinare, delights in the power of Trade to shape the world. Sirrion stokes the spark of Competition in the soul of each mortal. Chislev believes in Creation in infinite abundance and diversity. Zivilyn promotes Fate as a force of change in the world. The majority of the Advocates of the Six Transitive Forces are clerics of each respective god. On occasion, mystics, druids, rangers, Coinswords, and Firebrands take the path of the Advocates of the Six Transitive Forces. An Advocate of the Six Transitive Forces usually bears the name of the bonus domain they are granted. An Advocate of the Six Transitive Forces whose patron is Gilean for example, will be called an Advocate of Balance. RequirementsAlignment: Must match alignment of patron deity exactly. Class SkillsThe Advocate of the Six Transitive Forces' class skills are Concentration (Con), Diplomacy (Cha), Knowledge (arcana, religion, the planes) (Int), and Spellcraft (Int). An Advocate of the Six Transitive Forces also gains one bonus class skill dependent on her patron deity (see chart below). Skill Points at Each Level: 4 + Int modifier. Class FeaturesAll of the following are class features of the Advocate of the Six Transitive Forces prestige class. Weapon and Armor Proficiency: An Advocate of the Six Transitive Forces gains no proficiency with any weapon, armor or shield. Bonus Domain: An Advocate of the Six Transitive Forces gains a bonus domain appropriate to her patron deity starting at first level (see chart below). Bonus Feat: At 2nd level, an Advocate of the Six Transitive Forces gains a bonus feat based on her patron deity (see chart below). Turn/Rebuke Undead (Su): At 3rd level, an Advocate of the Six Transitive Forces can turn/rebuke undead as a cleric of her class level minus two. If she possesses the turn undead ability from another class, she may add her Advocate of the Six Transitive Forces level minus two to her effective cleric level. Elemental Charisma (Su): At 4th level, an Advocate of the Six Transitive Forces receives a +2 elemental bonus on all Charisma-based checks involving creatures or persons of any neutral alignment. If the person/creature has class levels in a divine spellcasting class or has the outsider type and is of any neutral alignment, the bonus increases to +4. Bonus Domain Slot: At 5th level, an Advocate of the Six Transitive Forces may memorize an extra domain spell of each spell level per day. If the Advocate of the Six Transitive Forces has levels in cleric, this means that she may now have two domain spell slots per spell level. If she is not a cleric, then she gains a domain spell slot, which she can use to prepare or cast a spell of her domain. If a character has more than one domain, she may choose to use the extra domain slot for any of her domain spells.
* From Complete Divine Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||




Palanthas
