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Kapak DraconianD&D 3e (3.0/3.5) Rulesby Steve MillerKapaks are the backbone of draconian fighting forces. They are fierce warriors who possess an inherent love of battle. However, they also excel at performing quiet missions of sabotage and assassination. Male Kapaks stand between 6 and 7 feet tall. Kapak females are a little shorter, standing about 5 1/2 feet in height. Both are powerfully muscled. Neither male nor female Kapaks show any aptitude toward original thinking, nor are they very perceptive. This makes them better followers than leaders. Another kind of draconian or a leader of a different species usually leads Kapak forces. Size: Medium-Size Monstrous Humanoid Special QualitiesDisease Immunity (Ex): Draconians are immune to all natural diseases. Low Metabolism (Ex): Draconians can survive on one-tenth the food and water it takes to sustain a human. CombatDraconians are proficient with all simple and martial weapons. Poison (Ex): Bite or blade; Fortitude save (DC 13); initial damage paralysis, secondary damage 0. Paralysis lasts 2d6 minutes. Only male Kapaks have venomous saliva. Before entering combat, male Kapaks often lick the blades of their swords. The poison remains on the blade for 3 rounds. Healing Saliva (Ex): The saliva of female Kapaks cures wounds. If a female Kapak licks a wound within 10 rounds of the injury, the wounded creature regains 2d6 hit points. The healing properties work especially well on draconians, curing 3d6 hit points. The saliva of a female Kapak does not heal when delivered by her bite. Death Throe (Ex): On the round that a Kapak reaches 0 or fewer hit points, his body instantly dissolves into a 5-foot-radius pool of acid. All within this area suffer 1d6 points of acid damage each round they remain in the pool. The acid evaporates in 1d6 rounds. All items the Kapak was carryin Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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