The Dragonlance Nexus

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http://www.dlnexus.com/fan/rules/13224.aspx

Feather Feet and Lead Feet

D&D 3e (3.0/3.5) Rules

by Clive Squire


Feather Foot

Transmutation
Level: Asn 2, Bard 2
Components: S
Casting Time: 1 action
Range: Touch
Target/Area/Effect: 1 creature touched
Duration: 10 minutes/level
Saving Throw: Reflex negates (harmless)
Spell Resistance: Yes (harmless)

You gain the ability to use the Move Silently skill. You gain +10 on all Move Silently skill checks for the spell's duration.

The feather foot spell counters and is countered by lead foot.

Feather Foot, Greater

Transmutation
Level: Asn 4, Bard 4
Components: S

As feather foot, except as noted. You gain the ability to walk across still water or gently flowing water and then walk on a solid dry surface without disturbing the water or leaving wet footprints.

Lead Foot

Transmutation
Level: Bard 2
Components: S
Casting Time: 1 action
Range: Touch
Target/Area/Effect: 1 creature touched
Duration: 10 minute/level
Saving Throw: Will negates
Spell Resistance: Yes

You cause the creature touched to move loudly and heavily. The target is allowed a Will save to negate the effect, otherwise he is penalized by –10 to all Move Silently skill checks for the spell duration.

This spell counters and is countered by feather foot.

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