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http://www.dlnexus.com/fan/rules/13224.aspx
Feather Feet and Lead FeetD&D 3e (3.0/3.5) Rulesby Clive SquireFeather FootTransmutation You gain the ability to use the Move Silently skill. You gain +10 on all Move Silently skill checks for the spell's duration. The feather foot spell counters and is countered by lead foot. Feather Foot, GreaterTransmutation As feather foot, except as noted. You gain the ability to walk across still water or gently flowing water and then walk on a solid dry surface without disturbing the water or leaving wet footprints. Lead FootTransmutation You cause the creature touched to move loudly and heavily. The target is allowed a Will save to negate the effect, otherwise he is penalized by –10 to all Move Silently skill checks for the spell duration. This spell counters and is countered by feather foot. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas