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Aging and Restoring SpellsD&D 3e (3.0/3.5) Rulesby Clive SquireAge DragonThe age dragon spell was initially scribed and used during the Second Dragon War by holy clerics of Paladine and White Robe Wizards of High Sorcery working in unison, as a means to allow some relatively young dragons to ward off attacks from their chromatic cousins and be used in the war effort. Since the end of the Second Dragon war, knowledge of this spell has resided in only a few rare and highly prized tomes, one was kept within the hallowed vaults in the holy city of Istar and another in the Library of the Towers, in Wayreth. It is assumed since the destruction of Istar that the records of this spell there are destroyed. It is unknown whether the Library of the Towers has managed to keep its copies of this spell during its recent upheavals. There are few, except the eldest of the elves and irda who have witnessed the effects of the age dragon spell, as such spellcasters who are attempting to use Spellcraft or Knowledge (arcana) to determine the spells or its effects suffer a –10 penalty to their ckecks. Transmutation You infuse a dragon with raw magic energy, causing it to grow at an accelerated rate. You can, with a touch, cause the dragon touched to grow in size and stature. The dragon gains all of the benefits as if it had naturally aged up to the next age category. Only true dragons can be affected by this spell, other creatures that have the dragon type (such as draconians or tylors) remain unaffected by it. Dragons gain all abilities from the new age category, including SR, fear, HD, ability scores, base attack and so on (see the Monster Manual for details). For dragons that are already great wyrms, they gain 3 extra Hit Dice and are treated as having gained one "virtual" age category. For more on the effects to the dragon of virtual aging, see the Age of Mortals sourcebook. Age dragon counters and is dispelled by restore youth. Material Components: A handful of dirt from a dragon's footprint. XP: 1000 (5000*). Note: Although created by wizards and clerics, it is possible that spontaneous spellcasters such as sorcerers and mystics can learn the age dragon spell. However, the spellcaster must be a cleric or wizard with a good alignment to use the spell without hindrance. Spontaneous spellcasters and clerics and wizards of a non-good alignment who learn this spell must expend 5,000 XP with each casting as well as make a Fortitude save (DC 15 + the HD of the target dragon) or become suffer 1d3 points of temporary ability damage to their key spellcasting ability (Intelligence for wizards, Wisdom for clerics and mystics, Charisma for sorcerers). Age HumanoidThe age humanoid spell was recorded far in Krynn's distant past, maybe even as far back as the Age of Dreams, none are entirely sure of where the first this spell was first being used. The spell itself was known to be in the height of fashion during the ancient ogre civilisation, where they called it accelerate lifeline and would use it to advance servitors from their slave pens to make more useful minions. After the fall of the ogre civilisation, human spellcasters took many scrolls and magical artefacts, including this spell. Transmutation Unleashing the power of magic upon your target, you use the power to physically break him and remake him into an older and more useful servitor for your cause. With a single touch you can age a creature by 1 year per caster level. An unwilling creature is allowed a Fortitude saving throw to negate the spell. If you try to touch a creature that is currently involved in combat, you must make a touch attack against the creature to affect it. This spell only affects humanoids and monstrous humanoids. A creature cannot be aged beyond its natural lifespan. If the increase would put the creature beyond its natural lifespan, this spell instead puts him to 1 year short of that limit. A humanoid or monstrous humanoid creature can only be affected by a single casting of age humanoid, multiple castings on the same creature have no effect. The creature does not gain any other effect from this spell (such as extra HD, skill points etc), except from those noted below. Use the following table to determine the effects from aging to a creature:
Age humanoid counters and is dispelled by restore youth. Material Components: A pinch of powdered emerald. Age ObjectThe age object spell is a favoured one among those with a more illicit mind, as it grant the ability to break into almost any closed container or door. When the spell was originally penned, it was called age to destruction as the finesse of the current spell was unavailable, and the affected objects quickly disintegrated. The spell was picked up by various spellcasters and kept in circulation by the numerous spellfilches of such cities as Palanthas. Dwarven spellcasters in particular detest this spell, seeing it as sacrilege to cause such damage to works of stone, gems or metal; it is a rare dwarven spellcaster that has this spell and uses it freely. Transmutation You release a wave of jarring magical power over the object in your hands, causing it to tarnish and rust, turning into dust within moments. With this spell, you can cause an unliving, non-magical object to age dramatically. Matter can be aged up to 20 years per caster level. The following table gives typical results of 100 years of aging for various objects:
You can control the extent of the aging; thus, you could age a book so as to turn the books pages yellow and brittle but stops short of causing it to crumble to dust. Age object counters and is dispelled by restore youth. Material Components: A flask of sawdust and piece of coal. Age PlantThe age plant spell is a cherry among the enchantments and sorceries kept secret by the elves. With this magic they were able to quickly grow thick forests and hedges to keep the other races from their cities. The spell came into the wider world just after the Cataclysm, when a beleaguered elfin wizard, Arzril Leaftender, traded the spell for some much needed food and lodgings. From there the spell steadily made its way into the tomes and records of dozens of spellcasters and hedge wizards. It was, and remain a particulate favourite of the gardeners and groundskeepers of the Lord City of Palanthas. Transmutation You draw upon the forces of life to strengthen the living world around you, making all the plant-life that you touch instantly bloom and grow. With a single touch you can age a plant or plant-like creature by 10 years per caster level. An unwilling plant or plant-like creature is allowed a Fortitude saving throw to negate the spell. If you try to touch a plant or plant-like creature that is currently involved in combat, you must make a touch attack against the creature to affect it. This spell only affects plants or plant-like creatures. A creature cannot be aged beyond its natural lifespan. If the increase would put the creature beyond its natural lifespan, this spell instead put him to 1 year short of that limit. A plant creature can only be affected by a single casting of age plant, multiple castings on the same creature have no effect. The plant creature does not gain any other effect from this spell (such as extra HD, skill points etc), except from those noted below. Use the following table to determine the effects from aging to a creature:
Age plant counters and is dispelled by restore youth. Material Components: A petal from an apple blossom. Restore YouthThe restore youth spell is as old as the age dragon spell, and was originally designed to counter the effects of it by foul dark spellcasters in the forces of the Queen of Darkness. Unlike the age dragon spell, after the war, the restore youth spell faded but was not forgotten. With more spellcasters using the effects of River of Time, the Head of the Conclave made the daring step to make this spell more freely available to the magic using community, allowing even the simplest wizard to counter powerful temporal effects. Transmutation Focusing your attention on your target, you probe the River of Time, discerning whether that creatures has been unduly altered, before you cause the rivers eddies to sweep over the target, sweeping it back downstream. You can restore the age of a creature or object that has been magically aged. This restores any ability loss from the aging as if the target had been the recipient of a restoration spell. The effect of being un-aged is extremely taxing on the physical body, making all creatures to make a Fortitude save against a DC 15 or suffer 1d6 points of temporary Constitution damage as well as becoming stunned for 2d6 rounds. The creature does not keep any beneficial adjustments from aging, such as intelligence, wisdom and charisma adjustment. This spell works differently on different creatures or objects as described below:
Due to the nature of this spell it can be used to counter and dispel the effects of the following spells: age dragon, age humanoid, age object, age plant, frozen moment, greater river's ravages, river's ravages, river's ravaging flood, time stop, timeheal. Material Components: A piece of eggshell and a hair from an infant. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas