
Printed From:
http://www.dlnexus.com/fan/rules/13184.aspx
JivatD&D 3e (3.0/3.5) Rulesby Adam RothschillerLarge Magical Beast This frightening bat-like creature has a body as big as a small horse and wings that spread to twice its body's length. Small lizard-like scales cover most of its body with boney spines protruding through here and there. Jivat are large bat-like creatures that serve as flying mounts for the scouts of the Theiwar. They resemble large bats that have small lizard-like scales and bony spines. They vary in color from black to a dirty yellow color. Their eyes are milky white with only a hint of a black pupil. Jivat grow to over 10 feet in length with a wingspan of over 20 feet wide. Juvenile Jivat average 5-6 feet and are used as flying messengers by high ranking Theiwar. Jivat cannot speak, but understand Dwarven and Common. CombatJivat prefer to surprise their prey by diving down upon them from above. Rarely do they stay stationery during combat, instead preferring to use hit and run tactics. Breath Weapon (Su): 15-ft. cone, once every 1d4 rounds, damage 4d6 sonic, Reflex DC 16 half. The save DC is Constitution based. Skills: Jivat have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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