The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/13160.aspx

Desert Fist

D&D 3e (3.0/3.5) Rules

by Clive Squire


Desert Fist

Transmutation [Earth]
Level: Drd 2, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25ft + 5ft/level)
Target/Area/Effect: 1 creature or object
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

You can cause an existing parcel of land to rise up and strike a target creature or object. The parcel smashes against a single target. The caster makes a ranged touch attack against the creature. The fist causes 1d6 points of bludgeoning damage per caster level, to a maximum of 15d6. The target is allowed a Reflex save for half damage. The fist can stretch up to 20 feet from the point of eruption.

Material Component: A handful of sand.

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