The Dragonlance Nexus

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http://www.dlnexus.com/fan/rules/13158.aspx

Accuracy / Inaccuracy

D&D 3e (3.0/3.5) Rules

by Clive Squire


Accuracy

Transmutation
Level: Rgr 1, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target/Area/Effect: 1 bow
Duration: 1 round / level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You cause any type of bow you touch to be able to fire missiles further than normal. The bow's range increment is effectively doubled, so a longbow with an 110 ft. ranged increment becomes 220 ft. You, or a creature chosen by you at the time of casting, must use the bow. If the bow is used by someone else, or is put away in favor of another weapon, the spell ends.

Focus: A bow of any kind.

Inaccuracy

Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400ft + 40ft/level)
Target/Area/Effect: 1 creature
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

You cause one living creature to become inept at using a particular kind of missile weapon. You must have a missile that is fired by that type of weapon (arrow, bolt etc.). If the creature fails a Will save, he treats you as being 1 range increment further away than you are. For example, if you are 200ft away from a ranger using a longbow (1 range increment) and he failed the saving throw, he considers you 300ft away (2 range increments).

Focus: A projectile from the missile weapon chosen.

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