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Accuracy / InaccuracyD&D 3e (3.0/3.5) Rulesby Clive SquireAccuracyTransmutation You cause any type of bow you touch to be able to fire missiles further than normal. The bow's range increment is effectively doubled, so a longbow with an 110 ft. ranged increment becomes 220 ft. You, or a creature chosen by you at the time of casting, must use the bow. If the bow is used by someone else, or is put away in favor of another weapon, the spell ends. Focus: A bow of any kind. InaccuracyEnchantment (Compulsion) [Mind-Affecting] You cause one living creature to become inept at using a particular kind of missile weapon. You must have a missile that is fired by that type of weapon (arrow, bolt etc.). If the creature fails a Will save, he treats you as being 1 range increment further away than you are. For example, if you are 200ft away from a ranger using a longbow (1 range increment) and he failed the saving throw, he considers you 300ft away (2 range increments). Focus: A projectile from the missile weapon chosen. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas